DraQ
Arcane
Read the part of my post above your quote.Make developing any skill exhaust your character's future potential and players will be picky over whether they want to run fast or maybe cast better spells.
As far as Morrowind goes, that would work only with the Speed attribute, you choose wether to increase it or not. But not with the skill system, you don't get to choose wether to level Athletics or not.
Wouldn't it be better if skills were near impossible to master if not Majors? The idea being that if your class doesn't support it, you stop experience points in Athletics about the time regular trainers can't coach you anymore. Or just make the progression exponentially more difficult by then. This keeps the novelty of the use-driven system and maintains the identity of the classes, without oddities like some guy who hikes across whole continents but can't keep his breath.
I'm not sure about keeping class identity being worth it - I like flexibility.
However, I am sure about keeping character identity, so the further you progress, the less flexibility you should have.
I think that exponential increase of skill-up cost, regardless of skill and its level, each time you increase a skill, difficulty-based XP gain (meaning no XP for trivial actions), and maybe even increasing XP threshold (meaning still no XP for progressively less trivial actions as you gain more skill-ups) would discourage stupid grind, make player think twice before squandering initial class bonuses, yet be able to alter their build goal compared with initial class.
And rightly so.Weeks playing the game and I just discovered the quick keys submenu.
I hate myself.