xedoc gpr
Scholar
- Joined
- Sep 26, 2006
- Messages
- 496
octavius said:MW is far from perfect, and the main quest, especially in Tribunal, is rather linear. But the moddability of MW makes up for that. For me moddability is important, and I never buy Beta version...sorry, I mean brand new games. Why play what is essentially a beta version when if you wait a year, you can get a Gold, Platinum or GOTY version with expansions and patches for 1/3 the price of the beta version and lots of free mods?
Poor console kiddies don't know what they are missing...
No question about it. My Morrowind is stacked up with mods, I can't imagine how people can still play the original.
But back to MW. MW is so much more than the main quest and is in my opinion the closest to a real role playing experience on a computer. Having said that I think it's not realistic to expect the designers to cover every eventuality when it comes to how your class, gender, race etc should affect dialogue choices. Again, the modders save the day.
That's true. But at the very least they can provide different choices you can make based on how you want your character to be. You should be able to accomplish quests in different ways according to this as well. And I definitely think the main quest should have had this, at least. And this is something that has already been done a long, long time ago in games like Fallout.
Personally I'd prefer fewer and more detailed named NPCs and let the rest be just generic peasants, farmers, workers (title instead of names).
Yep.
MW is about role playing you character, using restriction set by your self, *not' the game. There is no *need* to power play it.
I dunno, I think role-playing a character should mean that you be able to play the game, and quests, in a way that matches your character, and the game should react to those decisions. If you can't do that, what's the point? Deciding to join the Fighters Guild instead of the Mages guild doesn't really make much of a difference when you look at the big picture. I think I'm being too harsh on Morrowind because Oblivion was so bad from that perspective, but Morrowind was still a step down from Daggerfall, and it showed the kind of direction that led to Oblivion....However, it was still a much more interesting world to play in than Oblivion.
Regarding Oblivion, I have not played it yet. I actually bought a new dual-core computer to play it, but I decided to wait untill there was a Gold, Platinum or GOTY version with expansions available. There is no way I'm going to pay what amounts to about 80-100 dollars on a game where half the budget is used on fluff, like having kown actors voice acting every line in the game. What a bleeping waste of resources! Voice acting is great for one liners, like battle shouts and greetings, but for long dialogues written text is much easier and much *faster*.
Anyway, I decided to replay MW while waiting for Oblivion to hit the bargain bins, so I read the official MW forums a lot and was not impressed by what I heard about Oblivion. Sounds like a dumbed-down, smaller game for the console kiddies.
Pretty much. And with all the money spent on paying Patrick Stewart, every 4th NPC in the game has the same voice. I'd rather have written text any day....
Aditya said:I still dont understand why Bethesda would dumb down almost everything from Morrowind and make Oblivion for 'console kiddies'...coz Morrowind was released for Xbox after PC and as far as I know it wasnt a commercial failure even on that Platform...so WHY?!
Go and read the old threads from the XBox Morrowind thread one day. Every other thread is "I cant find caius cosades!!!", etc.[/quote]