Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
I'm just curious what people think of dialogue indicators now. We've had 3 recent games that featured different indicators: Lionheart (see the discussion that started it all), ToEE, and Bloodlines.
In Arcanum you had to think of every line, figuring out a proper response, and being unsure where it might lead you and whether or not the line is tagged as [Persuasion]. In Bloodlines, we had different colors for easier association. Those colors made any other lines less important and purely informative. You didn't really need to think what to pick, what the character you are talking to might respond better to, etc. If your dialogue options have a bright shiny line, you know right away what to pick. The only time you actually had to think is when you have more than one color to choose from.
Any thoughts?
In Arcanum you had to think of every line, figuring out a proper response, and being unsure where it might lead you and whether or not the line is tagged as [Persuasion]. In Bloodlines, we had different colors for easier association. Those colors made any other lines less important and purely informative. You didn't really need to think what to pick, what the character you are talking to might respond better to, etc. If your dialogue options have a bright shiny line, you know right away what to pick. The only time you actually had to think is when you have more than one color to choose from.
Any thoughts?