Cyt
Novice
I thought about the armor issue a bit more. Since PtD uses both dexterity and speed characteristics a different approach could be made to that armor/AP problem.
A lot of other (most, actually) RPGs consider leather armors light period. However, some of those things can get pretty heavy. A rigid, multilayered, studded piece of armor can weigh more then some metal armors. The main advantage of leather armors is that it doesn't limit the range of motion as much as some other pieces of armor do.
So, basically, leather armors would affect movement rate some (they are generally lighter than metal armors) but would not affect ability to flail around with those weapons. Chain armors, while offering better protection would slow you down more (wouldn’t be able to run around in combat - movement costs more) but would not, again, limit your torso movement thus allowing you to be quick with weapons. Plate armor would offer the best protection, but would drastically limit both your movement rate and range of torso motion (making attacks cost more).
I don’t know whether it is possible to implement these ideas or not, or if you even find them appealing, but I put it up here so we can discuss it… or not.
A lot of other (most, actually) RPGs consider leather armors light period. However, some of those things can get pretty heavy. A rigid, multilayered, studded piece of armor can weigh more then some metal armors. The main advantage of leather armors is that it doesn't limit the range of motion as much as some other pieces of armor do.
So, basically, leather armors would affect movement rate some (they are generally lighter than metal armors) but would not affect ability to flail around with those weapons. Chain armors, while offering better protection would slow you down more (wouldn’t be able to run around in combat - movement costs more) but would not, again, limit your torso movement thus allowing you to be quick with weapons. Plate armor would offer the best protection, but would drastically limit both your movement rate and range of torso motion (making attacks cost more).
I don’t know whether it is possible to implement these ideas or not, or if you even find them appealing, but I put it up here so we can discuss it… or not.