dagorkan said:
I'd like to see Realm of Arkania 1/2's realism/difficulty becoming the industry standard.
No, please, no.
Yes, offering challenge is a good thing. It's a wonderful thing. I have played RPGs like Betrayal At Krondor and Ultima Underworld and I love them for their uncompromising challenge.
But RoA - *falls to his knees and claps his hands together* - dear God, no.
No game hurts a man's ego or humiliates him as much as RoA. The entire game is a long sadistic excercise in kicking the player in the teeth and laughing at him. It feels like a long downhill track, where all you can do is struggle to survive.
Yeah, playing RoA only requires some perseverance, and is not that challenging once you put your mind to it, but what depresses me is having my party suffer all sorts of ailments, running short of food, losing mana, and having to be on guard against ambushes before they have started to get anything done already. Around the beginning of the RoA2, I was thinking: "Is all this worth a 1000 ducats?"
It is not the hardest game out there, but the thing about hard games is that difficulty causes you to get greater satisfaction when you find the powerful item with which you can finally start kicking ass on all those annoying enemies. The tradeoff is the positive rewards. RoA doesn't feel...rewarding. In this game, you are constantly stuck under a huge pile of shit, and your tradeoff is merely being able to stay on top of it.
Basically: in most games, if you do things right, you get rewarded. In RoA, you do things right, you don't get punished.
As for what this topic is about, yeah I agree with you.