Captain Rufus
Augur
And thats the fucking problem. If you need to sell over 5 MILLION copies, you might want to rethink your business plan.
Don't we already have Shenmue as videogaming's "Heaven's Gate" or "Cleopatra" or "Waterworld"?
There is probably a lot more money in smaller, cheaper games targeted at a hungrier market.
They could probably take half the budget for Fable 3, and make 3-4 games aimed at a smaller market and maybe sell just as many copies, or at least make a higher profit.
Maybe not as MUCH of a profit, but a profit nonetheless, and with far less risk overall.
Of course the market has become massive hit driven thanks to modern capitalism not being about MAKING A PROFIT, but making increasing levels of profit every year otherwise OH FUCK THE STOCK WILL DROP.
So instead of the long term levels of R&D and working towards consistent profits for the long time, we get the same old shit aimed at getting more and more people (who MIGHT NOT EVEN EXIST) to buy the same old shit.
And naturally the fastest way to higher stock prices is to fire people if the same old shit somehow doesn't sell up to their expectations.
Somehow EA and Activision made plenty of cash in the 80s, but now they need more cash by making shittier and shittier games and to larger and larger audiences, all the while either buying out competitors to gut, or fucking over the people who made you money.
Don't we already have Shenmue as videogaming's "Heaven's Gate" or "Cleopatra" or "Waterworld"?
There is probably a lot more money in smaller, cheaper games targeted at a hungrier market.
They could probably take half the budget for Fable 3, and make 3-4 games aimed at a smaller market and maybe sell just as many copies, or at least make a higher profit.
Maybe not as MUCH of a profit, but a profit nonetheless, and with far less risk overall.
Of course the market has become massive hit driven thanks to modern capitalism not being about MAKING A PROFIT, but making increasing levels of profit every year otherwise OH FUCK THE STOCK WILL DROP.
So instead of the long term levels of R&D and working towards consistent profits for the long time, we get the same old shit aimed at getting more and more people (who MIGHT NOT EVEN EXIST) to buy the same old shit.
And naturally the fastest way to higher stock prices is to fire people if the same old shit somehow doesn't sell up to their expectations.
Somehow EA and Activision made plenty of cash in the 80s, but now they need more cash by making shittier and shittier games and to larger and larger audiences, all the while either buying out competitors to gut, or fucking over the people who made you money.