Chris Koźmik
Silver Lemur Games
- Joined
- Nov 26, 2012
- Messages
- 415
I'm localizing Legends of Amberland and I have a problem with "Miss" icon. I need to show it using some sort of icon... Dunno how.
Those are the possible situations in combat:
- A) When you hit a monster you get a number showing the amount of damage dealt (like "84")
- B) When you hit a monster but monster's armor absorbed all damage it shows "0"
- C) When you miss a monster it shows "Missed" (which is too long in some languages and need to be represented some other way)
So, how do I represent C) using some icon? I was thinking of a shield icon (but that's confusing since Shields in the game provide armor points and have nothing to do with Evade chance) or two crossed swords, as in "parry" (but two crossed swords give an impression of an offensive action, not a failed hit)... Dunno...
Feel free to provide non orthodox solutions if there ois no other option (still, something sane and normal is preffered)
Feel free to provide examples (with screens when possible) how other games solved this.
Those are the possible situations in combat:
- A) When you hit a monster you get a number showing the amount of damage dealt (like "84")
- B) When you hit a monster but monster's armor absorbed all damage it shows "0"
- C) When you miss a monster it shows "Missed" (which is too long in some languages and need to be represented some other way)
So, how do I represent C) using some icon? I was thinking of a shield icon (but that's confusing since Shields in the game provide armor points and have nothing to do with Evade chance) or two crossed swords, as in "parry" (but two crossed swords give an impression of an offensive action, not a failed hit)... Dunno...
Feel free to provide non orthodox solutions if there ois no other option (still, something sane and normal is preffered)
Feel free to provide examples (with screens when possible) how other games solved this.