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millennia

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
The game certainly have some UI problems, I never noticed my capital having unrest before it suddenly revolted, which basically was close to a game over. I loaded the game from the previous turn and after looking around a saw a tiny icon indicating I had "level 5 unrest". I had no tools to stop it either, moving troops there didn't help.

My biggest complaint is that and the pretty poor maps that you can't put any custom settings on. Nothing on the map really seems like a real world, it is a bit to random for me, rivers start in the middle of the desert, wheat and rice next to each other.

The barbarians though is not a problem, I think they are balanced well.

There is great variety of gameplay, but probably not balanced well. You can conquer many vassals while still focusing your city on growth and science by taking the overpowered "raiders", which give you free upkeep warriors that beat anything before crossbow. I managed to get "age of heroes," which was different. I look forward to future ages. I mean every age have a gimmick and some new gameplay to keep it fresh.

Combat is a slight improvement on Civ VI IMO, but need finetuning. Full stacks of just archers/crossbows should not be so strong they should have much less health and be protected by infantry, AI had a stack of three crossbowmen that steamrolled all my armies.

AI is quite competent at the game, but I can't tell if that is because of cheating or being good at this point.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
Some kind Christian soul, he specified this several times, gifted Millennia Premium to me when I said I was poor. Needless to say I will have carpal tunnel and massive eyestrain and no sleep for all of the next week.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
Cool enough for new players you can easily play hotseat. That way you can try different strategies.

In both tries i did this the civ that took the raider perk did really well.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,115
1711789061599.png
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,159
Man, i really can't be arsed to find and do all those resources combo in those very confusing titles, need some icon and arrow on connection/resource to keep track.

And my god, the dumbass plague wack a mole... spare me plz.
Lol who gets caught in a plague. Git gud bro.
Dude i even had the damn extra sanitation on burial ground, can't get more than that.
Middens give +4 base and +4 more if worked for 32 IP. Also you can build Aqueducts for 5 Sanitation as a City Building.
I did not even have the tech for those when plague happened.
What? Did you not take Infrastructure or w/e it is in the Age Of Iron/Heroes/Blood? Skill issue.
OK no, plague every single game and is not even about me, is about the leading Ai getting it and imposing to everyone.
What a dumbass mechanic, i do not even have contact with most civs at that point.

And no, i'm not going to minmax for science or other ages just for this.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
Man, i really can't be arsed to find and do all those resources combo in those very confusing titles, need some icon and arrow on connection/resource to keep track.

And my god, the dumbass plague wack a mole... spare me plz.
Lol who gets caught in a plague. Git gud bro.
Dude i even had the damn extra sanitation on burial ground, can't get more than that.
Middens give +4 base and +4 more if worked for 32 IP. Also you can build Aqueducts for 5 Sanitation as a City Building.
I did not even have the tech for those when plague happened.
What? Did you not take Infrastructure or w/e it is in the Age Of Iron/Heroes/Blood? Skill issue.
OK no, plague every single game and is not even about me, is about the leading Ai getting it and imposing to everyone.
What a dumbass mechanic, i do not even have contact with most civs at that point.

And no, i'm not going to minmax for science or other ages just for this.
If the AI is consistently leading you into new ages the Plague is probably good for you. Will hurt AI more than human. Otherwise you are just getting further behind and have already lost but you don't know it.

Also, you don't have to "minmax for science" to beat the AI. Unless you are playing Master or Grandmaster difficulty? Which sounds like a result of poor decision making. Just play on Adept.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
Man, i really can't be arsed to find and do all those resources combo in those very confusing titles, need some icon and arrow on connection/resource to keep track.

And my god, the dumbass plague wack a mole... spare me plz.
Lol who gets caught in a plague. Git gud bro.
Dude i even had the damn extra sanitation on burial ground, can't get more than that.
Middens give +4 base and +4 more if worked for 32 IP. Also you can build Aqueducts for 5 Sanitation as a City Building.
I did not even have the tech for those when plague happened.
What? Did you not take Infrastructure or w/e it is in the Age Of Iron/Heroes/Blood? Skill issue.
OK no, plague every single game and is not even about me, is about the leading Ai getting it and imposing to everyone.
What a dumbass mechanic, i do not even have contact with most civs at that point.

And no, i'm not going to minmax for science or other ages just for this.
I never had a plague in my two games reaching far enough to get it. I have not seen it at all.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
It definitely feels like an early access game. There's tons of ideas, some better, some worse, all crammed in there, while some basic quality of life things are absent. For example, how is it that you cannot raze cities? The AI likes to plunk them down wherever, and even it weren't, so many things you "need" to have in your city are tile improvements, it's bound to become a problem.
I think there's an argument to make against being able to raze cities, the more recent you get in history, the fewer instances of this happening can you find - but you should at least be able to merge cities, with the population counts combining. Then you could just gobble up those AI cities (which would then revert to towns) and use their tiles more productively. The same applies to your own towns.
Some cities that you leave as vassals or fail to build up for whatever reason lose any hope of ever becoming important later in the game anyway.

The tile improvement issue also means it's very hard to go tall. Chances are your cities are boxed in, either by enemies or your own, other cities, which means the city you want to grow will run into natural boundaries that will be very difficult to overcome.
There's remedies for some of that, but not everything.

Also, I think someone else wrote it upthread, the AI is almost too competitive. Even on low difficulties, it's brutally min-maxing. As commendable as it is that the AI seems to be able to navigate a large amount of the games systems, it can be frustrating to, for example, find it explorer-bomb the map as soon as explorers become available. There also seems to be a large gap between difficulty levels - adept AIs run a high chance of snowballing into becoming unstoppable, apprentice AIs fall hopelessly behind in most areas.
Sure, git gud might be a solution for some of that, but I feel, in this game, it essentially means constant wars and expansion.
There's also so many systems to keep track of, it gets annoying, and the UI does a piss poor job of supporting the player.

Another thing that is questionable is the map generation algorithm. The default map type seems to always produce two fairly similar 'fat america' style continents right next to each other, with a few meaningless tiny islands in between.

My biggest gripe about the game is it's moddability, or lack thereof. Some people in reviews write, it'll be a typical Paradox model game with a gazillion dlcs, but if you extract the unity packages, there doesn't seem to be any moddability built into the system. Heck, at this point, Civ1 was more moddable than Millennia. And the two dlcs they did announce, a nomad phase which lets you place your first city yourself, I guess, and another with nuclear weapons ... have you seen the planned release dates? If it takes them so long to develop additional content a dedicated team could have probably modded into Civ4 in a few weeks, I don't know what else to expect.
 
Joined
Mar 3, 2010
Messages
8,884
Location
Italy
rezaf don't laugh, i'm serious, today's development times are *F-A-S-T*. there's some guy who coded from absolutely zero a better starfield in 48 hours. a single guy. all by himself.



anyone who says that making games today is very hard and time-intensive is a liar, a retard, or both.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,957
Location
Tampere, Finland
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rezaf don't laugh, i'm serious, today's development times are *F-A-S-T*. there's some guy who coded from absolutely zero a better starfield in 48 hours. a single guy. all by himself.



anyone who says that making games today is very hard and time-intensive is a liar, a retard, or both.

You have to take claims like that with a planet-sized spoon of salt.
That dude left out so much stuff he wouldn't even be one percent there.

But still, even if you 100x 48h, this guy would likely end up creating something better than Starfield in a fraction of the time.
So the point about tons of large companies just wasting endless amounts of time and money on stupid shit is still very valid.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
rezaf don't laugh, i'm serious, today's development times are *F-A-S-T*. there's some guy who coded from absolutely zero a better starfield in 48 hours. a single guy. all by himself.



anyone who says that making games today is very hard and time-intensive is a liar, a retard, or both.

You have to take claims like that with a planet-sized spoon of salt.
That dude left out so much stuff he wouldn't even be one percent there.

But still, even if you 100x 48h, this guy would likely end up creating something better than Starfield in a fraction of the time.
So the point about tons of large companies just wasting endless amounts of time and money on stupid shit is still very valid.

It's not really a fair comparison by any stretch of imagination - that guy didn't "code a better Starfield from zero in 48 hours", he used an infrastructure provided by others (in other words, made use of work others have done) jury rigging it together into a shape roughly resembling Starfield, writing minimal code, if any, to tie it all together just as much as he absolutely had to to produce that video.

Yeah, it's now technically easy to get from an idea to a basically playable prototype in little to no time at all using the marketplaces for UE4 or Unity, but a game this does not make.

Anyway, my point was that it's worrying that THESE devs (those of Millennia) say that putting in nuclear weapons and a few associated gameplay menus and mechanic will take them half a year. Unless this is to be done by a lone dev only working half a day every new moon, that's a joke, not a roadmap.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,059
It's not really a fair comparison by any stretch of imagination - that guy didn't "code a better Starfield from zero in 48 hours", he used an infrastructure provided by others (in other words, made use of work others have done) jury rigging it together into a shape roughly resembling Starfield, writing minimal code, if any, to tie it all together just as much as he absolutely had to to produce that video.
That's what bethesda does as well. :smug:
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
Trade Maps is a repeatable power paid for by Exploration EXP. Now personally I never got that Innovation so I don't know if the cost is scaling or static, Domain Powers exist with both, and of course the Tooltip doesn't actually tell you what the cost is anyways, because Millennia UI is trash. And I don't know what the cooldown is either. I guess if the cost is static at like 25 Exploration power with a 2-3 turn cooldown i might take it. Depends on how heavy on Exploration EXP generation I am.
 
Joined
Mar 3, 2010
Messages
8,884
Location
Italy
i've been forcing this on me because i have a new computer and don't want to install civ4 again and again and again and again. also i'm rather confident i could make it go out of memory even with 32 gb.
damn, this game sucks. either maps are tiny or players are placed all clustered on purpose, like stellaris does and everybody hates it for. 8 players is ridiculously small. game speed is ridiculously fast. everything happens in an instant, you have absolutely no time to understand, let alone savour, all the features which new eras unlock. looking for the right improvement to build is a pain since they're minuscule, like the whole interface, and keep changing places. lots of mana goes to waste due to caps. being punished for other players' mistakes is the worst game mechanic ever.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
I disagree about map size. The huge map have plenty of space for more cities quite far into the game. I don't really see a big difference from a game with civ.

The rush through ages is a problem for all Civs as far as I remember.

As for interface, again yeah, I had to do a internet search to figure out how to build a monastry. Apparently you can only build it on a hill at a normal outpost, there is nothing in the game indicating this...
 

Anomander

Educated
Joined
Oct 22, 2015
Messages
86
You can build an abbey in an output specialised as a Castle.
 

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