Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I'd like to know if anyone of you knows this game or has played it. It's very, very rare. I can't even find a scan of its manual on the Internet anymore.
I came to this game about ten years ago or so, but never managed to finish it; now I found an .iso on an Abandonware site but even there they don't have the manual. There's no walkthrough to it, there's no fansite, there's no mention of this game anywhere on the internet.
Maybe someone here knows it?
I find it odd this game is so little-known.
Here's what it is about:
In Millenia: Altered Destinies you are a human who has a time-travelling and space-travelling craft, the XTM. You have also four seeds for four species. Your XTM is broken and you can't flee the galaxy. The goal: seed the species on suitable planets, travel in time to help them develop until a point where they can fix the broken parts of your XTM.
This is done by advancing time, manipulating time, solving various problems in the future of a species. You can also give them inventions before their time to speed their growth, or you can take them from them. Say a species invents an awful drug that makes them, in the next 500 years, become useless sloths. You just travel to the time where they invent it, take it away, and alter the course of history. Problems are usually solved by talking. Some problems have no solutions. Others make the future worse when solved. You must always consider the nature of the species you are dealing with - some respond better to militant actions, others to logic, others to contemplationg and the fourth to sympathy and empathy.
Once all species have reached an IQ of 300 they can repair the broken parts of your ship and you see one of the two endings of the game. This is easier said then done - the species will fight each other, and there's also the evil Hoods, Microids and the evil-timeline version of yourself that try to interfere.
I never won this game.
Maybe a few of you know it or have any tips?
Fighting bogeys.
Checking the timeline.
Comm-link.