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Game News Might & Magic X Update: Post-Launch Patch 1 Now Available

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
They lack a proper save system...and is very simplitic compared to say MMXL
Call me crazy, but I bet a save system doesn't impact rendering performance.
 

Durante

Learned
Patron
Joined
Sep 17, 2013
Messages
140
Shadorwun: Hong Kong
SRR really isn't comparable in any way with M&MX, in terms of the complexity of what they are doing. SRR has small 2D areas without persistence, while M&MX has a single large streaming 3D overworld, which is also entirely dynamically shadowed. They are almost at opposite ends of the spectrum.

but... but I have genuine Windows 7 64 bit and military grade components in my videocard!

P.S. : next time you try to be a wise guy, put some heart into it.
I was just trying to educate.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,030
Divinity: Original Sin Divinity: Original Sin 2
SRR really isn't comparable in any way with M&MX, in terms of the complexity of what they are doing. SRR has small 2D areas without persistence, while M&MX has a single large streaming 3D overworld, which is also entirely dynamically shadowed. They are almost at opposite ends of the spectrum.

but... but I have genuine Windows 7 64 bit and military grade components in my videocard!

P.S. : next time you try to be a wise guy, put some heart into it.
I was just trying to educate.


I have installed and played tons of games (some of them graphic intensive) on this rig and none of them keeps my GPU at 100% and here comes Might Magic X and this occurs.
You are trying to educate?
I beg to differ.
You are trying to make a fool of yourself by talking out of your ass.
 

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