ScottishMartialArts
Self-Ejected
The new free to play flight simulator apparently came out last night. Downloading now, will post impressions later. The Bluesnews folks are saying that there is no TrackIR support though.
In a couple months I'm probably going to upgrade to a Warthog HOTAS, for DCS A-10C.
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Let's just get something right out on the table: If you are reading this, then you are not likely to be the target audience for FLIGHT- and this is why the reaction by this community has ranged from tepid acceptance to outright bewilderment at the unveiling of MS's newest game.
You see, FLIGHT has gone through a number of changes during the course of it's development. I was initially "briefed in" on the project that would eventually become FLIGHT all the way back in August of 2009. At that time, it seemed to me that a good faith effort was being made to get MS back in the genre, and that a significant amount of effort was going to be put into creating the simulation that FSX should have been when it was prematurely released in 2006.
Since that time, I have watched (at times in dismay) the project transitioned from "modest proposal" to "green-lit console-style game" to "resurgent FSX replacement" and back to the console-ish game that the product seems to have become in it's final format. Love the idea, or hate it, it appears to me that the marketing people have once again won the battle of demands and the end result is a fast-action point-and-score type game that is envisioned to ring in unit sales by appealing to those who are interested in action, leveling-up and point scoring rather than true simulation as it is known to all of us in this community.
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Eventually we were presented with a picture of how our lives would have to change in order to support FLIGHT:
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- All commercial products would be marketed exclusively by MS and we would not be allowed to sell our own products from our own sites.
- No freeware, not even free expansions to our own products. (Think: liveries)
- Unclear controls regarding pricing.
- The inability to market our own products in the brick and mortar retail market without purchasing licenses to our own products in advance of production. (This would increase our costs dramatically, making it impossible to support a retail operation...)
- All developers would be required to pay a sizable per-unit license fee on all FLIGHT products.
http://www.mobygames.com/game/sub-culture ...yes, it's ubisoftWhat's next? A MAJESTIC, IMMERSIVE, CASUAL-FRIENDLY AND EMOTIONALLY ENGAGING submarine simulator where avoiding depth charges is a quick-time event?
Anyway, all this to say that as the PMDG statement says, I'm not FLIGHT!'s target audience. It looks pretty, and I suppose it's Good For What It Is(TM), but overall, it's garbage and not worth paying for DLC to expand.
Anyway, all this to say that as the PMDG statement says, I'm not FLIGHT!'s target audience. It looks pretty, and I suppose it's Good For What It Is(TM), but overall, it's garbage and not worth paying for DLC to expand.
I wouldn't say that it's garbage at all. The flight model is very good, particularly at simulating the effect of wind. I challenge anyone who says this game is dumbed down to do a crosswind landing with the Stearman on a dirt strip. And while the included aircraft don't have much in the way of avionics, the pay for aircraft that do have avionics simulate them fully.
- “Microsoft Flight” (Microsoft Studios) – Available to download for free at www.MicrosoftFlight.com, “Microsoft Flight” is a new Windows PC game that lets players jump into the thrill of flight with no special hardware or past experience. This Spring, fans will be able to purchase the Journey to Alaska Pack, the second in a series of expansion packs for the game with over 1.2 million square miles of captivating scenery, additional missions and new aircraft.