Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,879
That is fucking hilarious.
Just imagine how much time someone needed to perfect AI routines...
That is fucking hilarious.
That is fucking hilarious.
Just imagine how much time someone needed to perfect AI routines...
That is fucking hilarious.
Just imagine how much time someone needed to perfect AI routines...
People go full autism over the strangest games.
No movable camera = no sale.Josh Sawyer said:i played chaos theory before MGS3. i started up MGS3 for a bit, thought, "wow this is a stealth game with a fixed third person camera", shut it off and never played it again.I never got into mgs because I played splinter cell first and it's a much better game
Weren't they trying to put the over the shoulder camera into MGS3 originally but they ran out of time so they had to recycle the old camera? That's how I've always heard what happened.The fixed camera was fine in MGS1 and 2, primarily because the environments were built specifically around the mechanic (i.e. urban environments with alot of narrow corridors) and you had a radar which'd fill you in on anything you were not able to see. It didn't work in MGS3 primarily because the change in environments (large open areas) and gameplay (no more soliton radar and a boost in enemy sight range) made it much more of a hindrance.
And it's really weird specifically because of how much attention Kojima and his team put into making the environments work with the fixed camera in MGS1 & 2, to the point where it's never much of a hindrance at all, and then look at MGS3 where it almost feels as though they slapped it in there at the last minute out of obligation.
The remaster of 3 (Subsistence?) has a free rotating camera but I think you're still stuck on the vertical axis, can't remember.
I have a soft spot in my heart for these admittedly terrible games as my friends and I sat down and beat the first MGS over the course of a weekend and we were so sleep deprived going into the whole thing that the bizarre dialogue (long bullet sliding into a well-greased chamber) and psycho mantis fuckery had us losing our shit. It was fun.
MGS 2 was irredeemable though, what a piece of shit.
MGS 2 was irredeemable though, what a piece of shit.
So in my quest of researching top down stealth, I guess it's time to try out MGS:Ghost Babel.
I didn't find Peace Walker that bad (Boss fights were horrible for me), but the main problem I had with the game was lack of higher difficulties and dumbed down AI. The game was rather fun to play (well I'm obviously sucker for any stealth game), but why oh why did they have to make it so easier than any game in the series.
So in my quest of researching top down stealth, I guess it's time to try out MGS:Ghost Babel.
I didn't find Peace Walker that bad (Boss fights were horrible for me), but the main problem I had with the game was lack of higher difficulties and dumbed down AI. The game was rather fun to play (well I'm obviously sucker for any stealth game), but why oh why did they have to make it so easier than any game in the series.
Ghost Babel is pretty damn good for a GBC stealth game.
There's one fucking boring puzzle involving box conveyor belts though.
You are full of shit. It is not in the same league as MGS3, but was a fucking good game.Peacewalker was a crock of shit it's nowhere near the same league as MGS3 Snake Eater. It does have some highlights like Kaz and Chico but overall the story is awful and painfully stupid with 1970s technology surpassing the modern Metal Gear Solid era.
painfully stupid with 1970s technology surpassing the modern Metal Gear Solid era.