Silva
Arcane
It's that time of the year when I'm itching to play a stealth game. Which is usually satiated by another play through of Chaos Theory, Blood Money or Knife of Dunwall (yeah I love the Dishonored DLC).
This time though I had another interesting pick: Phantom Pain. In my first play through of it last year I was mesmerized by it's open-world stealth gameplay. Until I came a point in the game where a fucking robo-giant appeared as if out of Jaspion/Power-Rangers and the campaign decided to force me to do the same missions again as if it was fun. Oh and the starting half-hour interactive cutscene.
I mean, WTF ? This may be the most ingeniously designed stealth game ever, a stealth game paradise of infinite replayability. Yet its cluttered with a fiction so silly, a intro so boring and a endgame execution so .... that it makes me puke with the thought of replaying it.
So, anyone else feels this game has the biggest wasted potential ever ? Did Kojima sabotage the project midway or something ?
P.s: reinstalling Dishonored. (don't you get ashamed of hearing this, Mr. Kojima ?)
This time though I had another interesting pick: Phantom Pain. In my first play through of it last year I was mesmerized by it's open-world stealth gameplay. Until I came a point in the game where a fucking robo-giant appeared as if out of Jaspion/Power-Rangers and the campaign decided to force me to do the same missions again as if it was fun. Oh and the starting half-hour interactive cutscene.
I mean, WTF ? This may be the most ingeniously designed stealth game ever, a stealth game paradise of infinite replayability. Yet its cluttered with a fiction so silly, a intro so boring and a endgame execution so .... that it makes me puke with the thought of replaying it.
So, anyone else feels this game has the biggest wasted potential ever ? Did Kojima sabotage the project midway or something ?
P.s: reinstalling Dishonored. (don't you get ashamed of hearing this, Mr. Kojima ?)