Excidium
P. banal
What kind of question is that?
I was going by the setting explanation, guns and ammo were abundant in-game.
I was going by the setting explanation, guns and ammo were abundant in-game.
We're talking about most of people here, not the privileged elite and a special hero that goes to extremely dangerous places and kills a lot of people.Mastermind said:Excidium said:Because it is a post apocalyptical world and bullets don't grow on (dead) trees?
Have you even played Fallout?
Wyrmlord said:But doesn't the same apply to meelee combat in modern-ish or futuristic RPGs?
Paperclip said:I don't agree with the premise that ranged vs melee is like armed vs unarmed. The "problem" with unarmed combat is not that it's silly but because, like Johannes (and I in your original thread) said, it doesn't make good use of the loot system.
Mastermind said:Why is that a problem? Not everything has to be about the loot. Nor does the loot have to be primarily focused on the weapon.
Paperclip said:Mastermind said:Why is that a problem? Not everything has to be about the loot. Nor does the loot have to be primarily focused on the weapon.
In the end everything is about the loot and level because they are what define your character's progression.
J1M said:My first play through of fallout was done entirely with melee combat. My only companion was dogmeat, who also used unarmed combat.G.O.D said:Awor Szurkrarz said:Because the vast majority of people in the Fallout setting can't afford guns or there wouldn't be enough functional guns for them.Wyrmlord said:Why should people use cattle prods, crowbars, sledgehammers, spears, and even power fists in Fallout?
Unarmed combat would be pretty important in any sensible setting where you can't just kill people left and right and where you need to deal with people in heavy armour which may require immobilizing before stabbing them into eye with dagger.
Then you have actual meelee combat happening in modern times too.
True, if you would view it in realistic terms.
But not only that.. Unarmed and Melee also get obsolete soon in virtual terms as soon as guns get involved (F1/2).
Its rediculous in NV where a melee build is quite effective against armed groups though.
Mastermind said:You can have hand to hand benefit from leveling in a lot of ways (though nobody really bothers with it, but that's a problem with the designer, not the concept).
Mastermind said:Plus, how many RPGs do anything really unique with weapons? Once the excitement of finding the latest cool looking sword is gone you're still left with swinging a piece of metal in the exact same way you've been swinging it all game.
Mastermind said:If needed be you can also allow for the possibility to augment unarmed combat with magical tattoos or gloves/gauntlets/boots. You can also have magic or powers that you have to find and which specifically affect unarmed combat.
Paperclip said:I'd like to mention though, the search for better loot is the point that drives you to keep playing.
Azrael the cat said:Johannes said:Games tend to be silly either way so I don't really give a fuck. If you want to strive for realism then yeah, unarmed (or any melee in a modern-day setting) combat should be inferior to properly armed opponents in raw strength. But there could be some advantages in that you can start a fistfight where you can't carry a gun or don't have time to draw it, easier to knock someone out non-lethally, etc.
But fully unarmed combat is a bit boring because you don't get to choose any weapon, which makes the loot aspect of things a bit duller.
I've been decked once or twice when cane/stick sparring, when I managed to wrap the other guy's cane to disarm him, only for him to drop the weapon and hit me with a couple of hooks to the head (ouch - fencing helmets aren't really designed to weather impact damage from punches). But yeah, 9 times out of 10 you can just take a step back and adjust what you're doing so they can't get close enough to hit you.
Realistically, if you have a weapon - any weapon frankly - you actually have to screw up in order for an unarmed guy to stand a chance. I've seen tons of martial arts guys from various styles claiming that they can beat a knife or a cane/bat, but every time it's based around the weapon-guy being a complete retard and taking a big swing. I've never seen anyone convincingly counter someone who just uses conservative thrusts to keep the guy at range, small defensive cuts to the hand etc - not to mention the kind of psycho speed-stabbing you see in prison documentaries. Maybe against that kind of psycho speed-stabbing stuff you could take the guy out at the same time, but you're still going to be plugged full of stab-wounds.
sea said:I guess it's one of those cases where, so long as it's balanced and makes a reasonable amount of sense, I see no reason to limit the player's options. You want to play as a monk or whatever, there should be a benefit to doing so... and even if not, well, more ways to fight is never a bad thing provided it doesn't throw the rest of the game mechanics off balance.
Of course, one thing most RPGs don't really bother with is trying to distinguish unarmed/melee combat from the rest, not just in terms of play-style but in terms of narrative effects as well. The option to, say, knock out enemies and then recruit them or get information out of them that you would have otherwise missed could make for a compelling way to get through a story, especially if that information leads to unique plot points, quests, encounters, etc. I guess it's probably too much to hope for, but even a little "hey, you didn't kill anyone, good work" sort of line can go a long way towards affirming your decisions in character building and play style.
GarfunkeL said:Only problem with unarmed/melee is when the designers are fucking retarded and want to "balance" everything around. Or they are weeaboos and want to scream KI! KI! and fireball-punch through walls or some shit.
GarfunkeL said:Or they are weeaboos and want to scream KI! KI! and fireball-punch through walls or some shit.
I dunno, having toes on your hands could be considered a power in itself.The Brazilian Slaughter said:Having a guy with no powers punching a soldier wearing metal armor should't result in someone dodging said blow, it should result in someone's breaking his toes.
Don't some martial arts like Judo use the oponent's weight against him to knock him down? This would be interesting in a setting with heavy armor that can't be penetrated by punches.