b0rsuk
Novice
- Joined
- Oct 5, 2010
- Messages
- 10
I really don't like to double post, but some stuff is worth mentioning outside of PM. Things I would like to see (improved):
- wraithform working on ships, causing them to move on water at 1/2 movement point per tile. Very thematic and could make ships genuinely useful.
- AI cheats in combat with Invisibility. Normally, wizards can't cast targeted spells on invisible creatures at all, and heroes/creatures can only target invisible creatures with spells if it's right next to it. But AI cheats. AI knows only two states: either the creature is totally invisible, or totally visible and it can cast everything on it. So if a dark stalker walks up to AI's army, the enemy wizard will be able to cast spells on the stalker. Slingers and other ranged units will be able to shoot it.
- Description of Wall of Darkness says (in Plight) you can't cast targeted spells on units protected by it. However, when I was attacked by 2 magicians, my units were hit by 3 fireballs, 2 of them in the same turn (both magicians)
- speaking of wall of darkness, there are odd behaviours. If I cast Wall of Darkness in first turn, and some units leave the darkness, usually (or always?) enemy priests won't shoot you.
- AI doesn't appear to be able to use priests' healing, at all. Or at least there are some serious anomalies.
- AI is very stupid about using Planar Seal. It's worth fixing because it's a very potent spell. In two games I had my forces split by the seal, once I "lost" my both best heroes, and the other time my Myrran colony got isolated. But AI will keep the Planar Seal on when it protects me more. In my current game my lucrative High Men cities are right next to dwarven realm, but they can't attack me thanks to Planar Seal. The seal is owned by the dwarven player.
- wraithform working on ships, causing them to move on water at 1/2 movement point per tile. Very thematic and could make ships genuinely useful.
- AI cheats in combat with Invisibility. Normally, wizards can't cast targeted spells on invisible creatures at all, and heroes/creatures can only target invisible creatures with spells if it's right next to it. But AI cheats. AI knows only two states: either the creature is totally invisible, or totally visible and it can cast everything on it. So if a dark stalker walks up to AI's army, the enemy wizard will be able to cast spells on the stalker. Slingers and other ranged units will be able to shoot it.
- Description of Wall of Darkness says (in Plight) you can't cast targeted spells on units protected by it. However, when I was attacked by 2 magicians, my units were hit by 3 fireballs, 2 of them in the same turn (both magicians)
- speaking of wall of darkness, there are odd behaviours. If I cast Wall of Darkness in first turn, and some units leave the darkness, usually (or always?) enemy priests won't shoot you.
- AI doesn't appear to be able to use priests' healing, at all. Or at least there are some serious anomalies.
- AI is very stupid about using Planar Seal. It's worth fixing because it's a very potent spell. In two games I had my forces split by the seal, once I "lost" my both best heroes, and the other time my Myrran colony got isolated. But AI will keep the Planar Seal on when it protects me more. In my current game my lucrative High Men cities are right next to dwarven realm, but they can't attack me thanks to Planar Seal. The seal is owned by the dwarven player.