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Video game "journalism".magazine said:Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents, and role-playing games were a fringe genre in video games.
Dragon Age:
- Took a long time to develop due to building an engine alongside broad ambition.
Dragon Age II:
- Start to finish development took about 14 months.
It started off as an expansion in pre-production, but then EA demanded a full sequel to be released in 14 months. I believe the most likely explanation is that EA's management and/or main stockholders were pissed that BioWare projects were taking too long and being delayed multiple times. DA:O with several delays, ME2 missing the holiday season by a month, TOR taking 5 years and costing $200 million, etc.Dragon Age:
- Took a long time to develop due to building an engine alongside broad ambition.
Dragon Age II:
- Start to finish development took about 14 months.
Here is something that makes no sense to me.
You spend five years carefully developing an engine, tools, game systems, worldbuilding, etc. You put all of that together to make DA:O which is a decent game that sold quite well. Not long after someone at corporate decides they need a slam dunk sequel, and they need it now.
So what do you do? Take your existing framework and build on it, right? Use your painfully limited development time to recycle as much previous work as you can, generate new content where you must, and polish it into something that feels fresh but also familiar to your existing fanbase?
Nope. You scrap all the work that was done before and start from scratch. And the result is a game that is poorly written, mechanically uninteresting, ugly, uninspired, and feels just as rushed as it actually is.
Not bothered with the answers they gave to the questions that were asked.
More bothered with the answers they didn't give to the questions that weren't asked.
Not talking about Bioware's hard turn to identity politics does not make it go away.
Video game "journalism".
DA2 is vastly superior to IWD2.
DA2's biggest weakness are the stypid reused areas. I really think the gamne would be well loved if it wasn't for that nonsense. That seesm to be the #1 complaint BY FAR for it. And, with good reason. It was awful. Otherwise, it is just as good as DA1.
Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents
He's the Lepidus of BioWare's triumvirate.Augustine Yip, a medical doctor, founded BioWare with Ray Muzyka and Greg Zeschuk in February, 1995. In early 1997, he left to return to medicine.
Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents
This is 100% accurate
Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents
This is 100% accurate
I remember it being late 80s rather than mid-90s (which would put it almost 30 years ago), but maybe I'm misremembering.
Basically after the steam tunnel incident. So 79- throughout the 90's
Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents
This is 100% accurate
I remember it being late 80s rather than mid-90s (which would put it almost 30 years ago), but maybe I'm misremembering.
And look what happened to them... If their SJW fanbase element doesn't present some sort of abomination, then what does?magazine said:Twenty years ago, Dungeons & Dragons was considered by many to be a Satanic game played by mentally imbalanced adolescents, and role-playing games were a fringe genre in video games.
BioWare's approach to DA2 was still stupid, though. All they had to do was make more of the same, but with a different story and region. The worst criticism would've been "glorified expansion" or whatever.
IWD2: 10 months.
New Vegas: 18 months or so.
Don't think schedule had owt to do wi DA2 bein a fuckin abortion.
Fear mongering happened around the time Ultima 4 was released, LB took a more spiritual approach considering the happenings of the time.
Which is ironic since in 8 you summon Satan.
Mass Effect:
- Was always pitched as a trilogy, a space opera, something that couldn't be covered in one game.