Nope, anderson denies ever having seen him, and the kid was right in front of him at one point, the soldier never even looks in his general direction.
"strange voices" in dreams are of his dead teammates
Nope, im talking in general, when you first meet the kid you hear loud noises like the ones the reaper makes.
"Strange noises" are frigging reaper invasion happening around.
Its different, sounds like its right beside you, close. The reaper invasion is happening, but no reaper is close enough for you to listen to it so clearly from inside a vent in a building.
Ok. Why do we see the world after his indoctrination? What does that mean and how does that work? And what is even the point if the story is still unfinished?
We see what shepard wants or expects to see. It means nothing, only that you either got indoctrinated or you fought back. and im guessing the point was adding the real ending as shepard right there. either he gets indoctrinated or he doesnt, regardless the trilogy was done, but the war was just starting.
And if it was true, it would be an example of a much worse writing than the actual game has.
Dreams filled with symbolism arent bad writing bro, they usually arent stellar either, but they have been biowares style since baldurs gate.
Just a figment of a wild fan`s imagination, it doesn`t serve any point, its not how indoctrination works and just plainly even more stupid than original endings.
Actually its p. much how long term indoctrination works. Its been described and been a big theme in the game since the start of the series.
Is seen by other people and just there to raise the stakes.
No one actually sees him.
Or maybe, just maybe, Shepard is under a huge emotional stress from killing the whole race
Maybe, but you are suposed to be playing him and his demeanor or emotional state never shows it, so its p. stupid to even bring it up. If you dont know how your character is feeling tru his actions then its not your character.
having his homeplanet dying, his friends dying, world around crumbling, so he sees a dreams about dying and burning world full of people he couldnt save, hearing their voices?
As i said, this cannot be the case because the player is never informed of this being the case. If it was an NPC we were talking about then ok, i may buy it, but its the player character we are talking about, and he has as much info as we do.
Is explained by "its a dream" copout on every plothole, and has even less point and closure to it than original. Great work.
"Its a dream" isnt inherently bad writing, especially if thanks to it theres character development and it actually has an impact on what happens in the future. The problem with "Its a dream" usually comes from the fact that its meaningless, if theres meaning behind it, then theres no problem.
Another proof that IT fans are delusional. Shep`s wounded right after the beam and holding her stomach long before the meeting.
Wounded by a bullet/beam on the exact same place anderson was? and you accuse me of going for a far fetched irrational explanation?