Returning to the set up, because that’s all we’re allowed to talk about, it blows my mind how clumsily the story is introduced. [Spoiler warning.] In the very first scene you wake to find your sibling is stuck in cold storage, and may never wake up. But because you’ve never seen the Ryder twins interact, and so have no investment in their relationship, it’s completely inert dramatically. The same goes for the antagonists, the Kett. You understand they’re bad simply because they shoot at you on sight, but I feel no actual antipathy for them. I laughed out loud when the big bad did his “grr, I’m pissed” face after he couldn’t open a monolith. That’s it? That’s what we’re given to glean from his character notes? The colonists they’ve massacred exist only as the very occasional body the away team stumbles across, so I also don’t care about them. BioWare, so often lauded for storytelling, seems to have settled on neither showing or telling, but just assuming we’ll accept these guys as some sort of rent-a-nemesis.