Alright guys, ready for more Mass Effect 3?
I just got back from a short journal tele-conference with Gaider and Laidlaw of the awesome Dragon Age 2 fame. I know, I know, you're still angry over the awesome button promises they delivered on, leaving very little on the most important thing: RPG. Guess what guys? They totally learned from their mistakes.
Remember the Infiltrator class in Mass Effect 2? Yes, the only class that can cloak and use sniper rifles? It's back! Laidlaw wanted to streamline everything, no longer the Soldier is limited to shooting stuff, and technicians won't have to rely on flaming grenades to handle challenges. Alcatraz, Aka Shepard II, is now a SUPER-soldier capable of pulling off a mixture of assault, strategy and stealth maneuvers.
"We call it the ASS gameplay principle. Before you look at me funny, A is for Assault, S is for Strategy, and the second one is Stealth. Guaranteed to facilitate the Rambo and Solid Snake fans everywhere!" Chris Priestly explains.
That's right, you're totally invisible when the cloak is engaged! Aside from optical camouflage, you also gain noise reductions.
This allows you to sneak up....
And do THIS!
EXTREME! The suit will pop out for a quick, brutal killing strike, before returning to camouflage, with none the wiser. In fact, while I killed one of the guard, the other two outside continues to chatter among themselves.
This is all very interesting back-story. Apparently, these guys are after Shepard's nanosuit that I'm wearing right now. They've never seen Shepard in person, so I guess they assume it was Shepard when they spot me on the field.
Alright. Strategy mode complete. Enemies are highlighted as well as ammunitions.
Proceed with EXTREME throat ripper maneuver!
GAWD, ITS HEAVANNNNN!
I CAME. This is so much better than the 10% damage increase or ammo switching bullshit I endured from ME 1 & 2. Just look at all this shit. Silencer attachment for stealth ninja commandos, extended clips for rambo charges, light shotguns for face raep, and variety of scopes to snipe people heads off from multiple ranges. Mike Laidlaw assured there will be more, including a super grenade launcher and miniature ion cannon attachments, available as Day 1 DLC, called the EXTREME Firepower pack. Genius!
A new form of threat is in form of vehicles. For the first time, Mass Effect engine will feature enemies driving a vehicle, alighting and shooting from on top of it. We've seen many times in previous Mass Effect of boss vehicles, but these are more common and less 'special'.
Lacking the firepower to take on a vehicle, I waited till it drive off before dispatching the three goons they sent to find me.
Gawd, the cover pop mechanics is simple and complex at the same time. You'll literally given so much cover and movement space, awareness of environment that transcends the limitations of identical corridors and chest high walls of the previous Mass Effects.
You can't turn your back on the new features of Mass Effect 3 engine like this vehicle driver did...
Else THIS happens to you!
The alert meter on the left also measures how many spawned patrols will come and engage us in battle. The redder it is, count on having more body counts and bullets shot at you.
Hell, you can even hijack a car and run down soldiers with it. FUN!
Goddamn walls stopped our fun.
But a nice renegade collar grab is always a welcome relief.
Yeah, kiss the wall, mothafucka!
Also, explosive barrels, the most fun form of destruction and mayhem is back. And it's as beautiful as ever! Even though it doesn't kill enemies at safer radius, they still get knocked around.
Making it easy to walk over and execute them with a nice bullet to their heads.
Looks like a typical corridor entry...except...
We can stealth this time!
Alternate EXTREME neck-breaking animation will play as well when you execute a stealth takedown. Seagal will be proud.
But I much prefer the knife on the throat. That's it for now. Join me next time when I cover the new heavy weapons and my first encounter with the Reapers!