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Interview Mass Effect 2 - When Collar Grabbing isn't Extreme Enough

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The ability to perform actions during dialogues is nothing new. But a COLLAR GRABBING MINIGAME would be AWESOME. Who WOULDN'T want a minigame in which you can grab another character by the collar and shake them like a terrier with a rat, using your mouse? Hell, this concept ALONE warrants at least a flash game.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
J1M said:
Decent idea, but I see a lot of people doing save/reload type mechanics if the renegade ones always shove someone off a building. Bioware probably wont see this as a problem because they know that most of the game conversations are just a chance to increase your renegade/paragon score by a couple points.

Feh. You guys think Mass Effect was bad, you probably didn't play Mass Effect-in-Greece also known as Rise of the Argonauts. That one had FOUR dialogue options (Ares, Athena, Apollo, Hermes) only they never did anything other than pump up the relevant God-favour stat. Compared to that game, BioWare's execution is damn close to the concept.
 

Stalin

Scholar
Joined
May 27, 2006
Messages
497
Location
Sweden baby!
i am trying to figure out why i haven't finished (or even gotten halfway) a single rpg i started in the last 5 years. It must be me
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,251
Location
BRO
Codex 2012
LOLOLLOLLO FAGS SUCJKNNG UP TO MEHJ'S SHIT NICE JOB FUCKFACES IF BIOWHORE CHANGES SOMETHING=RETARDED ONLY SHEEP DON'T AGRE WITH THE CODEX
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Oh hey BLOBERT's back.
 

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