Annonchinil
Scholar
- Joined
- Mar 12, 2007
- Messages
- 844
So I decided against NWN2 and am looking for tips for building a character. Can't really think of more to say except that I don't like mages.
RK47 said:Sigh, despite the raving reviews I still can't play it. I seem to hate D&D Epic levels mechanics. I just lost interest at the character level up screens after creation.
Demnogonis Saastuttaja said:Try to pick a class with dialogue skills, otherwise it doesn't much matter. The combat's boring and easy anyway.
The non-memorization classes are basically designed for CRPG play. In CRPGs, the variety of spells in your spellbook is meaningless. You will never use more than like half a dozen of any given level, and classes like Fav Soul and Sorceror essentially play to these strengths: Not only do you have ALL of your half-a-dozen-or-so chosen spells at your disposal to use freely, you ALSO have a greater number of slots per volley. Whereas standard memorization-based caster would have to choose between splitting slots between frequently used and infrequently used spells (and thus having slots which are then idle and useless 90% of the time), or simply going with a full loadout of the thing you KNOW you will use for certain (and thus wind up at a disadvantage when you don't happen to have that infrequently used, highly situational spell), the spontaneous-cast classes suffer none of these drawbacks and all of the strengths. While in PnP, the spontaneous cast classes are disadvantaged by an extremely limited selection out of the possible domain of spells, in CRPGs, NONE OF THOSE SPELLS ARE USEFUL. You literally only need like 5 or 6 per level: An AOE nuke or two, a save-or-scratch or two for taking aim at specific weak saves, and and maybe a situational single-target blaster spell or buff spell or two. Practically nothing else is of any real use. This is why fav soul/sorceror is superior to cleric/wizard. As a side perk, the spontaneous classes are all charisma classes, which boosts up the social-based skills to make sure you can always catch all of the NPC-based plot exposition. Only a fool picks a fighter as a primary, because anyone can kill stuff. I have rarely, if ever, encountered a game where options are actually enabled specifically by your choice to be a dumb, axe-wielding brute. Most of the time options are closed to you, and while you certainly will do well at beating things to a pulp, let's face it: Anyone can do that.RK47 said:Fav soul is not a bad choice either. Definitely go that if you dislike picking spells to memorize and want instant-flexibility.
Andhaira said:Wizards who specialize in Evocation and sleect spell focu evoc and greater spell focus evoc will be superior to srcies in the nuking dept aswell. Add into that wizards get 5 free metamgic feats (that basically all meta feats in 3e core right there) and wizards rule.
Andhaira said:Also, for a sorceror to spend a precious pick on something like identify really hurts, even though you need identify. Also, stuff like sleep and grease and charm
Azrael The Cat said:They can also pump out some decent damage with a bow (meaning you can use con as close to dump stat, as you'll be staying out of the front lines) and decent spellcasting.
The Rambling Sage said:The bard's spellcasting mostly suck in the context of a CRPG - Or this CRPG, at least. They have... Four useful spells, total? Maybe five, six at most. Considering the number of picks they have, it is kind of very sucky. The rest never work (all those charm and illussion spells), are bugged (or i do not know how the fuck to use them: All those "remove" kind of spells that never remove anything), or are never needed in practice (everything that is not a buff).
But then they are so IMBA with the songs they got that it doesn't even matter.