Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 19,369
From discord:
There's also demonstration video, but I'm too lazy to figure out how to embed those from current discord.OK here is the final'ish design for "minutiae" control over cover and step out.
When selecting where to move, you'll now see a silhouette indicating the default lean direction + stance (stand/crouch) at the destination. And if the default is OK for you, it works exactly as now. You don't have to do anything extra. Just move there. But if you want to customize, you can hold CTRL to override the default and decide which way to lean and your stance. And after you move, if you have AP, you can still change your direction and stance for free.
As you can see, the design is not FULL control which I mentioned just yesterday. After a lot of testing I decided to streamline it after all. FULL control was too fiddly. And it encouraged pixel hunting which to me is not an interesting decision/skill in a turn-based game where you have endless time to take an action.
BTW regarding crouching, I'm also adding a balance tweak. If you end the turn crouched, your mobility is reduced by ~~2 ~~ 1 tiles the following time you move. I hope it's an interesting decision for you between extra protection vs mobility. Without this, I think players will always just end the turn crouched for the free defense.
Lastly, for step-out, I decided to maintain the FULL control approach. I know this is pixel hunty. So I'm not too thrilled with it. But it doesn't seem like overkill. And I think it can allow some interesting risk/reward decisions about how much to step out. However, if it ends up too pixel hunty and fiddly and you're spending like 30 seconds finding just the minimum amount to step out to get an angle, I might streamline it too.
Anyway let's see how it all feels!
EDIT: crouch mobility penalty is 1 tile, not 2 tiles.