DraQ
Arcane
The problem is that such system is too coarse, and if the game doesn't use artificially delimited classes, too permissive to be useful in a cRPG.Nael said:The idea of an experience system that works in an artificial sense should model the real world idea of the proper application of acquired knowledge over time.
If a game is still going to use it rather than implementing some better balanced derivative of use-based, it might as well do something interesting with it.