Vault Dweller said:Extremely rare.That's the impression I get anyway. The "exotic weapons" thing sounds interesting to me, as long as exotic weapons are rare enough to actually feel cool when you finally obtain one.
The skill wouldn't even show up until you find such a weapon. These weapons are more effective in general, so it would take less XPs to develop the skill. Why invest at all? Why some people tagged all 3 weapon skills in Fallout? I'm not making choices, you are. My job is to provide as many as I can. This is not a stupid choice, btw. There are several good reasons to invest in this skill that have something to do with the mechanics of the game.Megatron said:Whats the point in building up a skill for just one or two weapons then? You might even build up the skill and not come across any exotic weapon, so what's the point?
Appreciate your adviceXMark said:I'll put in my two cents worth, since I've been around the RPG dev block a couple of times so what I say just might mean something
Yep, I expect to spend at least a year playing with that thing. I'm fully aware of the complexity of it. To make it somewhat simplier I'm going to have less locations, especially useless locations, and focus on making what I have more interesting. Fallout is definitely one of the games that inspired me, it was a relatively short but incredibly well designed game, unlike FO2, for example. Anyway, thanks for the luck.But anyway, be prepared for a hell of a lot more work than you expected, but if you got the drive and you can sustain it over what will probably be at least a year then you got the stuff. Good luck!
Common, we all double post every once in a whileEDIT: I am a double-posting fool.
Vault Dweller said:The skill wouldn't even show up until you find such a weapon. These weapons are more effective in general, so it would take less XPs to develop the skill. Why invest at all? Why some people tagged all 3 weapon skills in Fallout? I'm not making choices, you are. My job is to provide as many as I can. This is not a stupid choice, btw. There are several good reasons to invest in this skill that have something to do with the mechanics of the game.Megatron said:Whats the point in building up a skill for just one or two weapons then? You might even build up the skill and not come across any exotic weapon, so what's the point?
Human Shield said:Maybe exotic could be "Inhuman weaponry" and it should require perks in lore or a teacher to start learning how to use them. Or "Uncharted Weaponry", or; Freakish, abnormal, irregular, odd, anomalous, bizarre, extraordinary, obscure, mysterious, unorthodox, unconventional.
Exotic in a sense that they were not made for humans, and as such they require understanding of different combat logic then that of the traditional weapons. You may not even realize it's a weapon when you come across one. No firing out of some poor animal's butt No modern/futuristic weapons. Hope that helps :wink:Role-Player said:Well, they're exotic in what sense?
Yeah, I noticed that the first time, and I agree that exotic is probably not the best choice, but I'll leave it for now as a code name. The name that I'll probably use in the game would give away their origin, and spoil it for you. Oh, how about mystary weapons?Human Shield said:Maybe exotic could be "Inhuman weaponry" and it should require perks in lore or a teacher to start learning how to use them. Or "Uncharted Weaponry", or; Freakish, abnormal, irregular, odd, anomalous, bizarre, extraordinary, obscure, mysterious, unorthodox, unconventional.
No, the general skill is ranged, the specialized skill is throwing.Megatron said:What skill are you going to have throwing weapons in? I'm hoping exotic as the skill rarely gets used in any crpg.
Are you still talking about exotic ones? Can't you like wait? I'm sure the game is going to be out in less then 10 years.What type of weapons can we expect? Are they all going to be mythical or will there be some that some monster with no fingers has?
Hard to say. I'm not an expert on weapons, and I'm unable to say that this weapon does or does not exist in the real world. Well, I'm sure that since I was able to think of it, some sick bastard also thought of that at some point in historyWhat would you consider an exotic weapon in the real-world? A chainsaw? nunchucks? keys?
Vault Dweller said:After all , you're the only musician that I know.
Vault Dweller said:Thanks, I believe I'm still far from that phase, but I'll definitely talk to you about it when I'll have more stuff done. After all , you're the only musician that I know.
Just enough to know that I can do that and to see the limitations and possibilities. There is no point to design quests and combat system if I'd never be able to do that.Oddit said:Have you srarted perogramming yet, or what?
I was asked not to disclose that untill I have something to show.What engine and compiler are you using
I've been around for some time, so I know a bit of everything. Currently I design and develop databases, if that's what you're asking.and how much experience in programming do you have?
The paperwork is almost done. Char system, combat system, areas design, npcs, quests, reputation, dialogues, etc. In a month I'd be able to start working with the engine. I'm currently checking another engine to see if I can work with that as well. Both engines are very different and have their pros and cons, so picking one creates some limitations right away, hence the delay.How far into development are you?
I don't play well with others. Well, I'd love to have some people helping me, but at this point the only help I require is feedback when I post something here. There are things that I don't do like music and stuff, may be some art and graphics, but I'm not sure at the moment what I want. Right now the mood of the game is too dark, it's not a friendly place, so I'll probably tweak it a little bit.Do you have any others included in your team (if there is a team, or a team of one for an arrogant bastard :twisted: ).
That's cool.Just curious about a fellow designer. That is all.
Appreciate your interest. Not sure what I can tell you about it. It's not something that could be described in a few words. You see it as you play the game. The magic is very rare, there is only one race - humans, if somebody is talking to you, then you're being used somehow, and you have to make sure that you get something out of it in return. It's all about leverage. The closest thing that I can think of to compare the mood is Moorcock's Quarzhasaat if you've read the books.Oh, and I am rather interested in this, but a bit more info on your setting would be nice :wink: .