MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
Oh so edgy.
Flying Spaghetti Monster said:Also, this may seem odd when asking about a game that's made by someone who started as a modder... but how moddable do you intend to make the game? If this has been answered before... well, then feel free to ignore me as I rage silently.
curry said:Forget MagnaTurd.. it's a steaming pile of dogshit.
Destroid said:Here's a question - is the game going to be as 'big' as MMU on release, or will it be like Paradox games where the sequel starts small and you wait for 2-3 expansions before it reaches the size of the prior game?
Destroid said:By big I mean the quantity and size of the systems that were in place such as the HRE, reformation, factions, Barbary pirates etc.
Destroid said:By big I mean the quantity and size of the systems that were in place such as the HRE, reformation, factions, Barbary pirates etc.
Malakal said:I would hope so, since the engine is the same even if not all subsystems are created in a mechanical way (ie dont have their own buttons, screens and are only decision and event based) they should all be present. Otherwise there is little sense to buy a full version smaller than the free mod.
I would also like to know if MM development team changed in any way their approach to basic game concepts.
Like, for example, stability. It never made sense for me how stab hits were handled in MMU (some things that gave them shouldnt, while some that should didnt, especially HRE was full of undeserved stab hits)
or how +3 stability was the default one in the game.
Of course there are other concepts that would benefit from looking at (for example pirates).
CrimsonAngel said:I think the issue is how it kind of blend's together
CrimsonAngel said:I still don't like some of the UI choices.
THAT'S not to say that this dose not sound awesome.
ubik-magnamundi said:Who's uzik?
raw said:ubik-magnamundi said:Who's uzik?
ubik, uzik ... all the same