Carrion
Arcane
But the best parts of Mafia 1 were the linear corridor shooting parts, whereas the open city map was mostly there as a hollow backdrop for travelling from one place to another, preferably staying within the speed limit and definitely not crashing and losing health on the way. It did have a few decent car chases, and the Wanted system was probably the best I've seen in games to this day, but driving around was never nearly as exciting as the intense shootouts the game had. Extreme Free Ride felt more like an afterthought and wasn't really in line with the rest of the game.
Mafia 2 made better use of the open world, but it was still pretty shit as a free-roaming game because of the tight mission-based structure and general lack of things to do aside from robbing stores (which was completely unnecessary most of the time), and for some reason it was also very lacking in the way of car chases and other driving-based challenges. You were again mostly left with the story and the shooting parts, neither of which was anywhere near as good as in the first game. The linearity of the shooting sections wasn't the problem, it was just that cover shooting has always been and will always be shit and never carries any real tension because you can sit behind a box and observe the moves of your enemies without ever exposing yourself to danger unnecessarily.
There was also something in the way the shootouts of Mafia 1 were set up, usually having a rather low number of enemies to make the scenarios seem believeable and in tone with the game's story. Killing people usually brought more trouble and generally carried a lot of weight story-wise, putting Salieri in trouble or at least bringing anguish to Tommy's character, whereas in Mafia 2 you were killing hordes of cops almost right from the start and no one seemed to care, which made it much weaker and less consistent as a story-based game.
Mafia 2 made better use of the open world, but it was still pretty shit as a free-roaming game because of the tight mission-based structure and general lack of things to do aside from robbing stores (which was completely unnecessary most of the time), and for some reason it was also very lacking in the way of car chases and other driving-based challenges. You were again mostly left with the story and the shooting parts, neither of which was anywhere near as good as in the first game. The linearity of the shooting sections wasn't the problem, it was just that cover shooting has always been and will always be shit and never carries any real tension because you can sit behind a box and observe the moves of your enemies without ever exposing yourself to danger unnecessarily.
There was also something in the way the shootouts of Mafia 1 were set up, usually having a rather low number of enemies to make the scenarios seem believeable and in tone with the game's story. Killing people usually brought more trouble and generally carried a lot of weight story-wise, putting Salieri in trouble or at least bringing anguish to Tommy's character, whereas in Mafia 2 you were killing hordes of cops almost right from the start and no one seemed to care, which made it much weaker and less consistent as a story-based game.