Jason
chasing a bee
<strong>[ Article ]</strong>
<a href="http://www.madminutegames.com/" title="MMG">MadMinute Games'</a> Norb Timpko has contributed the first installment in our series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs.<br/><br/><strong>Read: </strong><a href="http://www.tacticularcancer.com/content.php?id=13">MadMinute Games Developer Diary - Norb Timpko</a>
<a href="http://www.madminutegames.com/" title="MMG">MadMinute Games'</a> Norb Timpko has contributed the first installment in our series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs.<br/><br/><strong>Read: </strong><a href="http://www.tacticularcancer.com/content.php?id=13">MadMinute Games Developer Diary - Norb Timpko</a>