Curratum
Guest
4 hours in. I think I'm done with this.
Asset reuse and geometry flips / samey corridors are ok up to a point, but when the areas are that big and navigating them is that slow, and you're never sure at all where to go or what do to next, it becomes a very big detriment.
I won't be leaving a negative review because I dig a lot of the atmosphere as a whole, but 4 areas / zones into the game, the asset and geometry flips / copy-pasting just broke me and I can't go on, not when there's nothing to do in those huge empty areas and you're just going round in circles through the same hallways.
Asset reuse and geometry flips / samey corridors are ok up to a point, but when the areas are that big and navigating them is that slow, and you're never sure at all where to go or what do to next, it becomes a very big detriment.
I won't be leaving a negative review because I dig a lot of the atmosphere as a whole, but 4 areas / zones into the game, the asset and geometry flips / copy-pasting just broke me and I can't go on, not when there's nothing to do in those huge empty areas and you're just going round in circles through the same hallways.