Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,059
Because I'm a cunt who wants people to pass responsibility off on when I abandon it.
Going to be one of these 4 games, feel free to vote for more than one to try and exclude one you don't want to play in particular:
Brigandine.
This is the closest to a grand strategy type title, is the only one one the PSX, and is by far the longest /most likely to be abandoned.
We get to pick our nation (Though you fags better not pick some hippies)
I'll break my hands trying to transcribe endless walls of storyfaggotry text.
We can fap over or individual unit's upgrade paths and equipment (and survival, if I play this it's going to be ironman, and theres no rez in this for monsters)
And how to arrange our pokeymans, along with which ones to bother using, who to recruit/use for kngihts, etc.
There is a LOT of details in all the character bios, dialogues, quests, battles dialogues, etc. I've played the game at least 7 times start to finish and probably still haven't seen about 20% of it. Even if I finish this it'll be scratching the surface.
There is a fairly large continent to conquer (the only victory condition.) with some minimal strategic elements as far as income and being attacked on multiple fronts etc.
Battles are turn based on a hex grid.
The actual fights involve crappy 3D models that are actually animated rather nicely. Pity this was never remade for GFX whores.
And as the screenshot implies here, battles don't just revolve around levels, a dragon is fucking strong, even at level 1.
Also; big.
FEDA: Emblem of Justice
Turn based strategy/tactical/jrpg kind of game. Translated from moonspeak (not that well from what I saw) and the only game among the group that would be a blind LP.
I think most of our army would end up being furries.
Battles are turn based on a grid.
But the actually attack animations/spells are done it little cutscenes.
Very reminiscent of Shining Force series.
Though the main character is human. Also, we have titles? Battles are scored or ranked or something? I'm not sure.
And the world map is also some sort of odd turn based thing, we can encounter enemies there that start the battles.
Next up is Lufia 2:
One of my favourite jrpgs, for a lot of reasons.
We will collect some pokeymans!
And lots of phat lewt and stupid party members.
We shall dungeon crawl and solve a lot of fairly easy puzzles that I already know the answers to, while avoiding most of the fights because the combat is rather easy.
Though there is a hardmode patch I could try. I think it only makes the boss fights harder though. Anyways, battles are fun because we get about a million abilities of the course of the game.
And we shall defeat legions of mostly not palette swapped enemies and turn our pokeymans into awesome firebreathing dragons and shit.
And last, we have Ogre Battle: March of the Black Queen. I could have just said the first part of the name, but that's an awesome title.
I'll ironman this too. There's a hardmode patch, but it's fairly bullshit and the difficulty caps early because it just maxes stats on the bosses early and sends in stronger units, which happens later on anyways. Anyways, soldiers have upgrade paths and shit, which is affected by their alignment, which changes depending on how and what they fight.
We get to command a fuckton of units at once. Squads are comprised of 3-5 soldiers/monsters. Theres over a dozen special characters to recruit that bring a bunch of nice units along with them, but I could ditch a bunch of guys and make whatever units you guys want to see. Good endings are for pussies anyways.
Battles are broken into scenarios on a large world map I didn't take a shot of. Theres a bit of sidequest/non linear stuff there but not really. The bulk of the gameplay is this screen and fights, the overall battle map is in real time with pause, and squads move around it capturing cities and shit, taking advantage of terrain bonuses and trying to outmanouevre enemies. Also finding treasure and shit, and trying not to brutally subjugate the townsfolk by conquering them with undead hordes when we can send in cute angels instead. Better PR with those.
Actually fights are turn based, but our control isn't completely fine grained. We can order a retreat, or select one of 4 targeting priorities to follow as best the units can. At least until I get a party of 3 liches and we just faceroll everything to death with that.
Pretty big unit variety in this game, between all the monsters and classes, and units having different attacks in front/back row, and in some cases multiple elements to choose from (wizards can use fire/ice/physical/lightning/unholy attack spells, for example)
Also, some considerable storyfaggotry here too. Though we could potentially miss about half of it. All the cool heroes won't hang out with us if we're dicks and/or suck at the game.
So, that's the list. The poll runs until... well until I feel like actually starting my next LP. Probably at least a week from now though. SitD is a bit over half done I'd say and I have no idea how long the DoomRL LP will run for, or when the next version for it will come out and make it easier to play.
Going to be one of these 4 games, feel free to vote for more than one to try and exclude one you don't want to play in particular:
Brigandine.
This is the closest to a grand strategy type title, is the only one one the PSX, and is by far the longest /most likely to be abandoned.
We get to pick our nation (Though you fags better not pick some hippies)
I'll break my hands trying to transcribe endless walls of storyfaggotry text.
We can fap over or individual unit's upgrade paths and equipment (and survival, if I play this it's going to be ironman, and theres no rez in this for monsters)
And how to arrange our pokeymans, along with which ones to bother using, who to recruit/use for kngihts, etc.
There is a LOT of details in all the character bios, dialogues, quests, battles dialogues, etc. I've played the game at least 7 times start to finish and probably still haven't seen about 20% of it. Even if I finish this it'll be scratching the surface.
There is a fairly large continent to conquer (the only victory condition.) with some minimal strategic elements as far as income and being attacked on multiple fronts etc.
Battles are turn based on a hex grid.
The actual fights involve crappy 3D models that are actually animated rather nicely. Pity this was never remade for GFX whores.
And as the screenshot implies here, battles don't just revolve around levels, a dragon is fucking strong, even at level 1.
Also; big.
FEDA: Emblem of Justice
Turn based strategy/tactical/jrpg kind of game. Translated from moonspeak (not that well from what I saw) and the only game among the group that would be a blind LP.
I think most of our army would end up being furries.
Battles are turn based on a grid.
But the actually attack animations/spells are done it little cutscenes.
Very reminiscent of Shining Force series.
Though the main character is human. Also, we have titles? Battles are scored or ranked or something? I'm not sure.
And the world map is also some sort of odd turn based thing, we can encounter enemies there that start the battles.
Next up is Lufia 2:
One of my favourite jrpgs, for a lot of reasons.
We will collect some pokeymans!
And lots of phat lewt and stupid party members.
We shall dungeon crawl and solve a lot of fairly easy puzzles that I already know the answers to, while avoiding most of the fights because the combat is rather easy.
Though there is a hardmode patch I could try. I think it only makes the boss fights harder though. Anyways, battles are fun because we get about a million abilities of the course of the game.
And we shall defeat legions of mostly not palette swapped enemies and turn our pokeymans into awesome firebreathing dragons and shit.
And last, we have Ogre Battle: March of the Black Queen. I could have just said the first part of the name, but that's an awesome title.
I'll ironman this too. There's a hardmode patch, but it's fairly bullshit and the difficulty caps early because it just maxes stats on the bosses early and sends in stronger units, which happens later on anyways. Anyways, soldiers have upgrade paths and shit, which is affected by their alignment, which changes depending on how and what they fight.
We get to command a fuckton of units at once. Squads are comprised of 3-5 soldiers/monsters. Theres over a dozen special characters to recruit that bring a bunch of nice units along with them, but I could ditch a bunch of guys and make whatever units you guys want to see. Good endings are for pussies anyways.
Battles are broken into scenarios on a large world map I didn't take a shot of. Theres a bit of sidequest/non linear stuff there but not really. The bulk of the gameplay is this screen and fights, the overall battle map is in real time with pause, and squads move around it capturing cities and shit, taking advantage of terrain bonuses and trying to outmanouevre enemies. Also finding treasure and shit, and trying not to brutally subjugate the townsfolk by conquering them with undead hordes when we can send in cute angels instead. Better PR with those.
Actually fights are turn based, but our control isn't completely fine grained. We can order a retreat, or select one of 4 targeting priorities to follow as best the units can. At least until I get a party of 3 liches and we just faceroll everything to death with that.
Pretty big unit variety in this game, between all the monsters and classes, and units having different attacks in front/back row, and in some cases multiple elements to choose from (wizards can use fire/ice/physical/lightning/unholy attack spells, for example)
Also, some considerable storyfaggotry here too. Though we could potentially miss about half of it. All the cool heroes won't hang out with us if we're dicks and/or suck at the game.
So, that's the list. The poll runs until... well until I feel like actually starting my next LP. Probably at least a week from now though. SitD is a bit over half done I'd say and I have no idea how long the DoomRL LP will run for, or when the next version for it will come out and make it easier to play.