Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,028
So, AI Wars first:
It's a big, complicated fucking game. RTS but on a huge fucking scale, kind of like what SoaSE should have been.
I'll make the actual LP screenshots better than this if I do this one, these were all taken in a hurry to write descriptions. Anyways, you can see the bajillion stats bombers have here, as well as the basic hud showing a list of our resources and shit up top, and a list of ships and structures to the left. That list is just for this ONE planet.
This is a normal sized set of planets for a game. Most nodes are unexplored. The red ones are enemy controlled that we've scouted (though all the unexplored ones are enemy controlled too) while the grey/white glowy ones our ours. Numbers denote number of enemy units at the planet, if we have a scout there. Otherwise we have no clue.
This is an enemy planet. The AI forms a pair (though you can technically have more than 2 AI I'm sure if you're feeling suicidal) to fight against you. The game is assymmetrical. Although the AI uses a lot of the same ships, it has no resource system, and instead gains ships bassed on a threat assessment of the player.
Generally the graphics are just icons like this. You can zoom in or out a ton, this is actually from the previous screenshot zoomed in on the wormhole we entered so we can see out ships.
And this is zoomed in WAY more, so we can see actual unit graphics. In case any of you like that sort of stuff.
The little grey and red triangular ships in the bottom left are bombers, for scale reference.
I tried to take a screenshot of the ships firing on stuff, but part of what I bound my key for screenshotting to displays the current orders for selected ships. Got a few kinks to work out in that regard, this game has a shitton of controls.
Another close up. The giant bloomified white ships are Spire ships, special ships that can't be built like normal, but have to be built at special rare asteroids scattered around the game, consuming them permanently. They aren't always enabled, they're just an example of on of the options that can be enabled while playing the game.
This is from the game start screen. You can see part of the list of AI types on the right hand side here. Not sure how to handle all the settings for the LP, I'm inclined to do what I normally do while playing and pick some random easier AI's (easier personalities to deal with that is, I'll be using level 7 difficulty, which is separate and has numerical impact on how many ships the AI gets and so forth)-
as well as some random special options for what is enabled in the game. I still haven't played with about 80% of this stuff so it'll be partially a blind play.
Tons of options to dick with, including the AI only optional stuff. (The previous screenshot showed things that are either neutral or can benefit both the player and the AI.)
You can also change how th map is generated... though I doubt we'd get far on a map like this.
Next up is Iji:
The game is a sidescrolling platformer, not what you'd typically see a LP of.
However, the game has a lot of cool RPG elements in it, and is overall done very well. You can see our various stats in the bottom right there. We can change those as the game goes on (We can reset them too, and will need to do so to accomplish certain tasks.)
The game is filled with tons of secrets and optional areas and shit. There's also this hacking minigame, which is based on our cracking stat.
Aside from all this, there are some interesting C&C in the game, mostly revolving around either finding secrets or leaving people alive instead of killing them.
Oh, and there are multiple solutions to most problems. Many doors can be cracked OR kicked down for example. Enemies can be cracked as well,
also there are 16 weapons, with combinations between them as well for a lot of weapon variety.
Nethack is next.
Does this really even need an introduction? It is pretty much THE roguelike imo.
If someone can get me a working copy of NoeGNUD I'd LP using that, but otherwise we'd be going with this. Though, better screenshots obviously.
But I like me some ASCII.
Also, this way you guys can read multiple lines in the chat log and see the inventory and stuff without tons of screenshots.
You re reading the chat log right?
I hear that thing is useful in roguelikes.
Fucking Nethack man. I literally just started that game to show some screenies and that was the closest item to the stairs.
Transcendence is up next:
The game is a real time, top down shmup as far as controls go.
We also get access to some special powers, which tend to be on a huge cooldown. They also have to be acquired.
But despite these controls, the gameplay is more akin to something between Space Rangers and a roguelike.
A ton of the game revolves around finding and using equipment, with a shitton of option available.
Of course, being roguelike, things are very random. You can go a long way without seeing a weapon you like or an upgrade for your reactor.
There's all sorts of cool things in this game too though, like smuggling, millitary or escort missions, and little sidequests to do with various alien factions.
This is just one system btw, albeit a binary one. Won't even fit on one screen.
Our ship is a tiny ass thing btw, and will remain so for the whole game, even if we do end up outfitting it in the most insanely top of the line alien tech that can tear open battle cruisers.
Well, assuming we get that far. The game take a while normally, and if I play this I'll use a mod called The Network, which adds a ton of systems and makes the system map non linear. Adds a bunch of sidequsts and stuff too.
Combat isn't too flashy with the little shits, but there were no giant ships or massive clusterfuck fights I could find right away.
Anyways, it's a very cool game, I recommend checking it out even even it doesn't win the vote.
Satisfies so many itches for me, the shooting, the missions, the shopping, the scavenging, the exploration... I love this fucking game. Oh, it's like 1/3rd done or something too btw. Current max tech level is 10, is planned to go to 30. The one guy who makes this though (of course it's one guy) has been working on it for ages though, don't expect it to be done in the next few years. Though the next section might be done in a year or two.
So that leaves... Secret of Evermore?
In retrospect, this probably doesn't have a snowball's chance in hell of winning the vote.
I think it's a really cool game though.
It's a real time hack n slash/jrpg made by Square back before they sucked.
Tons of little puzzles and secrets all over the place, along with a neat alchemy system where you are taught alchemy recipes (spells, basically) which you can then cast as much as you like,
Well, provided you have enough ingredients to do so. You can't buy all the ingredients, and newer, more powerful spells especially tend to have limited resources available for them.
But once you get a little ways into the game you can spam the fuck out of basic fireball spells, for example.
Which can make things pretty easy.
I don't have any screenhots of it, but one of the cool things about the game is the setting, which is in a sort of virtual reality world themed around various time periods. With monster thrown in of course.
But it's pretty cool seeing all the different places in the game, much more original than your standard medieval fantasy, moving between prehistoric, bronze age, and other eras.
Oh, we get some weapons and armor and shit too, but thats fairly dull.
The melee combat is pretty much ripped from Secret of Mana if you're familiar with that. Charge attacks and weapon levels and so forth.
I, uh, threw a spear there. Didn't hadouken him to death. >_>
See? Spear throwing! Anyways, it's a pretty cool little game with a neat setting that doesn't take itself too seriously, sort of in the vein of Earthbound. Oh, also, the screenshots for this game are fucking piss easy to take. Fucking giant SNES text ftw.
Now the ones I already had screenshots for. Next up is Lufia 2 (shamelessly copypasta'd from the last poll):
One of my favourite jrpgs, for a lot of reasons.
We will collect some pokeymans!
And lots of phat lewt and stupid party members.
We shall dungeon crawl and solve a lot of fairly easy puzzles that I already know the answers to, while avoiding most of the fights because the combat is rather easy.
Though there is a hardmode patch I could try. I think it only makes the boss fights harder though. Anyways, battles are fun because we get about a million abilities of the course of the game.
And we shall defeat legions of mostly not palette swapped enemies and turn our pokeymans into awesome firebreathing dragons and shit.
Hmm, I took some screenshots for Dark Souls but I guess I didn't actually. Must have turned off the autohotkey to play something else in between. Whoops. I'll just link to the giant ass Dark Souls thread: (Actually fuck that thread is a giant text wall and full of trolls, I'll edit this again with some screenshots for it in a minute.)
Edit: Actually, I can't seem to take screenshots of Dark souls, except either hudless ones through DSFix or by using print screen copying to the clipboard through windows, neither of which is going to be viable for a LP. If it wins by a decent margin I'll find some kind of work around but I'm not gonna worry about it for now. Sorry guys, no screenies for Dark Souls.
For SaGa Frontier I'll just link to the old abandoned LP: http://rpgcodex.net/forums/index.php?threads/lets-play-a-jrpg-that-doesnt-suck.24761/ I'll start from scratch though if I play this, and am much better at the whole LP writing thing now I think. God those were awful screenshots.
Same deal for Labyrinth of Touhou: http://www.rpgcodex.net/forums/index.php?threads/lets-half-assedly-play-labyrinth-of-touhou.69178/ If this gets voted in I'll take it seriously and actually finish it though. Though I'm probably not going to do the post game bonus grind fest.
TLDR Summaries:
Nethack (As Random/Random until I win (...again, I'm quite spoiled))
AI Wars (Until we win or lose, unless I manage to lose really quickly. I'll turn on some random shit, which means I'll be at least semi blind. I've only won a couple of games of this and haven't seen most of the shit from the expansions.)
Lufia 2 (Fairly textbook jrpg, probably my favourite on the SNES)
Labyrinth of Touhou (I'll pick it up where I left off and finish it. I've beaten it once before. Mostly it'll be about strategy and tactics for boss fights, I won't cover the inane plot.)
SaGa Frontier (First one I ever started (and shortly abandoned, I don't think it's even in the playground) I could either pick this one back up or start as a different character. Probably play through just one character unless it gets really popular.)
Secret of Evermore (Old hack n slash/jrpg for the SNES. Pretty original, despite cloning the Secret of Mana engine.)
Iji (Side scrolling metroid style sort of indie game with rpg elements (stats) and RPG elements (C&C bitches!). Also RPGs (as in rocket launcher.) Not sure how I'd do a playthrough of this, maybe leave choices up to the audience. I've beaten it multiple times and seen most of the game.
Transcendence (A sort of real time roguelike with you playing as a small fighter craft in space. Played through this a lot too, will probably play with the Network mod, which adds some interesting stuff.)
Dark Souls (Wouldn't be a full playthrough, closer to a speed run (skipping shit) and showing how to crush the game by knowledge rather than twitch skills.)
It's a big, complicated fucking game. RTS but on a huge fucking scale, kind of like what SoaSE should have been.
I'll make the actual LP screenshots better than this if I do this one, these were all taken in a hurry to write descriptions. Anyways, you can see the bajillion stats bombers have here, as well as the basic hud showing a list of our resources and shit up top, and a list of ships and structures to the left. That list is just for this ONE planet.
This is a normal sized set of planets for a game. Most nodes are unexplored. The red ones are enemy controlled that we've scouted (though all the unexplored ones are enemy controlled too) while the grey/white glowy ones our ours. Numbers denote number of enemy units at the planet, if we have a scout there. Otherwise we have no clue.
This is an enemy planet. The AI forms a pair (though you can technically have more than 2 AI I'm sure if you're feeling suicidal) to fight against you. The game is assymmetrical. Although the AI uses a lot of the same ships, it has no resource system, and instead gains ships bassed on a threat assessment of the player.
Generally the graphics are just icons like this. You can zoom in or out a ton, this is actually from the previous screenshot zoomed in on the wormhole we entered so we can see out ships.
And this is zoomed in WAY more, so we can see actual unit graphics. In case any of you like that sort of stuff.
The little grey and red triangular ships in the bottom left are bombers, for scale reference.
I tried to take a screenshot of the ships firing on stuff, but part of what I bound my key for screenshotting to displays the current orders for selected ships. Got a few kinks to work out in that regard, this game has a shitton of controls.
Another close up. The giant bloomified white ships are Spire ships, special ships that can't be built like normal, but have to be built at special rare asteroids scattered around the game, consuming them permanently. They aren't always enabled, they're just an example of on of the options that can be enabled while playing the game.
This is from the game start screen. You can see part of the list of AI types on the right hand side here. Not sure how to handle all the settings for the LP, I'm inclined to do what I normally do while playing and pick some random easier AI's (easier personalities to deal with that is, I'll be using level 7 difficulty, which is separate and has numerical impact on how many ships the AI gets and so forth)-
as well as some random special options for what is enabled in the game. I still haven't played with about 80% of this stuff so it'll be partially a blind play.
Tons of options to dick with, including the AI only optional stuff. (The previous screenshot showed things that are either neutral or can benefit both the player and the AI.)
You can also change how th map is generated... though I doubt we'd get far on a map like this.
Next up is Iji:
The game is a sidescrolling platformer, not what you'd typically see a LP of.
However, the game has a lot of cool RPG elements in it, and is overall done very well. You can see our various stats in the bottom right there. We can change those as the game goes on (We can reset them too, and will need to do so to accomplish certain tasks.)
The game is filled with tons of secrets and optional areas and shit. There's also this hacking minigame, which is based on our cracking stat.
Aside from all this, there are some interesting C&C in the game, mostly revolving around either finding secrets or leaving people alive instead of killing them.
Oh, and there are multiple solutions to most problems. Many doors can be cracked OR kicked down for example. Enemies can be cracked as well,
also there are 16 weapons, with combinations between them as well for a lot of weapon variety.
Nethack is next.
Does this really even need an introduction? It is pretty much THE roguelike imo.
If someone can get me a working copy of NoeGNUD I'd LP using that, but otherwise we'd be going with this. Though, better screenshots obviously.
But I like me some ASCII.
Also, this way you guys can read multiple lines in the chat log and see the inventory and stuff without tons of screenshots.
You re reading the chat log right?
I hear that thing is useful in roguelikes.
Fucking Nethack man. I literally just started that game to show some screenies and that was the closest item to the stairs.
Transcendence is up next:
The game is a real time, top down shmup as far as controls go.
We also get access to some special powers, which tend to be on a huge cooldown. They also have to be acquired.
But despite these controls, the gameplay is more akin to something between Space Rangers and a roguelike.
A ton of the game revolves around finding and using equipment, with a shitton of option available.
Of course, being roguelike, things are very random. You can go a long way without seeing a weapon you like or an upgrade for your reactor.
There's all sorts of cool things in this game too though, like smuggling, millitary or escort missions, and little sidequests to do with various alien factions.
This is just one system btw, albeit a binary one. Won't even fit on one screen.
Our ship is a tiny ass thing btw, and will remain so for the whole game, even if we do end up outfitting it in the most insanely top of the line alien tech that can tear open battle cruisers.
Well, assuming we get that far. The game take a while normally, and if I play this I'll use a mod called The Network, which adds a ton of systems and makes the system map non linear. Adds a bunch of sidequsts and stuff too.
Combat isn't too flashy with the little shits, but there were no giant ships or massive clusterfuck fights I could find right away.
Anyways, it's a very cool game, I recommend checking it out even even it doesn't win the vote.
Satisfies so many itches for me, the shooting, the missions, the shopping, the scavenging, the exploration... I love this fucking game. Oh, it's like 1/3rd done or something too btw. Current max tech level is 10, is planned to go to 30. The one guy who makes this though (of course it's one guy) has been working on it for ages though, don't expect it to be done in the next few years. Though the next section might be done in a year or two.
So that leaves... Secret of Evermore?
In retrospect, this probably doesn't have a snowball's chance in hell of winning the vote.
I think it's a really cool game though.
It's a real time hack n slash/jrpg made by Square back before they sucked.
Tons of little puzzles and secrets all over the place, along with a neat alchemy system where you are taught alchemy recipes (spells, basically) which you can then cast as much as you like,
Well, provided you have enough ingredients to do so. You can't buy all the ingredients, and newer, more powerful spells especially tend to have limited resources available for them.
But once you get a little ways into the game you can spam the fuck out of basic fireball spells, for example.
Which can make things pretty easy.
I don't have any screenhots of it, but one of the cool things about the game is the setting, which is in a sort of virtual reality world themed around various time periods. With monster thrown in of course.
But it's pretty cool seeing all the different places in the game, much more original than your standard medieval fantasy, moving between prehistoric, bronze age, and other eras.
Oh, we get some weapons and armor and shit too, but thats fairly dull.
The melee combat is pretty much ripped from Secret of Mana if you're familiar with that. Charge attacks and weapon levels and so forth.
I, uh, threw a spear there. Didn't hadouken him to death. >_>
See? Spear throwing! Anyways, it's a pretty cool little game with a neat setting that doesn't take itself too seriously, sort of in the vein of Earthbound. Oh, also, the screenshots for this game are fucking piss easy to take. Fucking giant SNES text ftw.
Now the ones I already had screenshots for. Next up is Lufia 2 (shamelessly copypasta'd from the last poll):
One of my favourite jrpgs, for a lot of reasons.
We will collect some pokeymans!
And lots of phat lewt and stupid party members.
We shall dungeon crawl and solve a lot of fairly easy puzzles that I already know the answers to, while avoiding most of the fights because the combat is rather easy.
Though there is a hardmode patch I could try. I think it only makes the boss fights harder though. Anyways, battles are fun because we get about a million abilities of the course of the game.
And we shall defeat legions of mostly not palette swapped enemies and turn our pokeymans into awesome firebreathing dragons and shit.
Hmm, I took some screenshots for Dark Souls but I guess I didn't actually. Must have turned off the autohotkey to play something else in between. Whoops. I'll just link to the giant ass Dark Souls thread: (Actually fuck that thread is a giant text wall and full of trolls, I'll edit this again with some screenshots for it in a minute.)
Edit: Actually, I can't seem to take screenshots of Dark souls, except either hudless ones through DSFix or by using print screen copying to the clipboard through windows, neither of which is going to be viable for a LP. If it wins by a decent margin I'll find some kind of work around but I'm not gonna worry about it for now. Sorry guys, no screenies for Dark Souls.
For SaGa Frontier I'll just link to the old abandoned LP: http://rpgcodex.net/forums/index.php?threads/lets-play-a-jrpg-that-doesnt-suck.24761/ I'll start from scratch though if I play this, and am much better at the whole LP writing thing now I think. God those were awful screenshots.
Same deal for Labyrinth of Touhou: http://www.rpgcodex.net/forums/index.php?threads/lets-half-assedly-play-labyrinth-of-touhou.69178/ If this gets voted in I'll take it seriously and actually finish it though. Though I'm probably not going to do the post game bonus grind fest.
TLDR Summaries:
Nethack (As Random/Random until I win (...again, I'm quite spoiled))
AI Wars (Until we win or lose, unless I manage to lose really quickly. I'll turn on some random shit, which means I'll be at least semi blind. I've only won a couple of games of this and haven't seen most of the shit from the expansions.)
Lufia 2 (Fairly textbook jrpg, probably my favourite on the SNES)
Labyrinth of Touhou (I'll pick it up where I left off and finish it. I've beaten it once before. Mostly it'll be about strategy and tactics for boss fights, I won't cover the inane plot.)
SaGa Frontier (First one I ever started (and shortly abandoned, I don't think it's even in the playground) I could either pick this one back up or start as a different character. Probably play through just one character unless it gets really popular.)
Secret of Evermore (Old hack n slash/jrpg for the SNES. Pretty original, despite cloning the Secret of Mana engine.)
Iji (Side scrolling metroid style sort of indie game with rpg elements (stats) and RPG elements (C&C bitches!). Also RPGs (as in rocket launcher.) Not sure how I'd do a playthrough of this, maybe leave choices up to the audience. I've beaten it multiple times and seen most of the game.
Transcendence (A sort of real time roguelike with you playing as a small fighter craft in space. Played through this a lot too, will probably play with the Network mod, which adds some interesting stuff.)
Dark Souls (Wouldn't be a full playthrough, closer to a speed run (skipping shit) and showing how to crush the game by knowledge rather than twitch skills.)