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Completed [LP] Enlist in the Royal Dragoons! Codex plays Sabres of Infinity

baud

Arcane
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Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
3 so that Alaric don't fall on his ass at the first occasion.
 
Joined
Nov 29, 2016
Messages
1,832
(Ah, the Eastern Plains...home to some of the best equestrians in the realm!)

The eastern Duchy of Cunaris is famous for the calibre of its soldiery, especially its cavalry. You grew up to the smell of horse manure and gunpowder. Your liege lord, the Duke of Cunaris, happens to be the colonel of the Royal Dragoons, and as such, you were expected to join his regiment from an early age.

-

Your family is nobility of an old but relatively impoverished line, dating from before the days of Edwin the Strong. Although your house's material fortunes have waned over the past few decades, your family still bears a proud name and represents a fair amount of influence and capital.

Like the descendant of any noble family, you were born a baneblood; that is to say, you have the ability to sense the Bane, or Lifepoison, what commoners might call "the force of magic."

The Bane exists in all living creatures. Those with exceptionally strong Baneblood are capable of manipulating the Bane in living things. These people are called Banecasters.

Although your bloodline is not strong enough to actively manipulate the Bane, you are perfectly capable of sensing it when it is being used by others or when living things, like human beings, gather in sufficient concentration. Of course, there are other signs of a banecasting in progress. Even the most powerful human casters require a series of enruned seals to work their art. This makes banecasting time-consuming and tedious, fit only for the most extraordinary necessities.

It is said that the Elves of Takara can manipulate the Bane without such seals, but Takara is far away, and for the moment, none of your concern.

Let's move on, shall we?

(In Tierra and Antar, all banebloods are members of an aristocratic class (and vice versa) and are permitted to own land and titles although only one in twenty of them are strong enough to manipulate bane.)

-

Your house still owns a substantial estate, where you were born, educated and raised in a state of some privilege. Perhaps you had always wanted to be a soldier, perhaps the notion had not occurred to you until recently. Nonetheless, it was the recent news of the war with Antar that spurred you to action. At what age did you make your fateful decision to join the Dragoons?

1) Age 14
2) Age 18
3) Age 25.
4) Age 30.

As of the Spring of the 602nd year of the Old Imperial Era.

Alaric d'al Ortiga
Age: 0
Rank: Civilian
Wealth: 55
Income: 0

Soldiering: 35%

Charisma: 30%

Intellect: 30%

Reputation: 32%

Health: 75%

Idealism: 48% Cynicism: 52%

Ruthlessness: 50% Mercy: 50%

You have no decorations as of yet.

(Our Soldiering increased by 5% and Reputation by a whopping 10% due to our background.)
 
Joined
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1,832
I should probably note that 18 is the most common age for enlistment in this setting. That is not to say that there aren't advantages (or indeed disadvantages) to stepping outside the norm.
 
Joined
Nov 29, 2016
Messages
1,832
You're exceedingly young, that's for sure. The clerk at Grenadier Square nearly laughed in your face when you stepped up to buy your commission. Let's hope your youthful inexperience doesn't cripple your career overly.

-

While your family may not have enthusiastically supported your decision to go to war, they understood the necessity of sending a son to fight for King and Country. As a result, you left home with your family's grudging pride. In addition, they presented you with a parting gift:

1) A banecast sword, with a blade sharper than any normal steel.
2) A custom-made uniform, which will make me stand out in a crowd.
3) A set of books on philosophy and the natural sciences.
4) A letter of introduction to the colonel of the regiment, praising my talents.
5) A letter of credits worth a substantial amount of money.

(Each gift substantially raises one of our statistics.)

As of the Spring of the 602nd year of the Old Imperial Era.

Alaric d'al Ortiga
Age: 14
Rank: Civilian
Wealth: 55
Income: 0

Soldiering: 30%

Charisma: 30%

Intellect: 25%

Reputation: 32%

Health: 75%

Idealism: 60% Cynicism: 40%

Ruthlessness: 45% Mercy: 55%

You have no decorations as of yet.

(Our Soldiering, Intellect, Ruthlessness, and Cynicism decreased noticeably! However, being 14 is not strictly a bad choice. We could be in for a long haul: a sequel to this game is already out and the series is planned to consist of five games. Perhaps our initial youthfulness will carry us farther in the long run...if we survive to old age with our reduced stats.)
 
Joined
Nov 29, 2016
Messages
1,832
The exquisite sabre your father gifted you had been in the family for six generations, a gift from one of the first kings of Tierra. Its flawless Callindrian steel blade is razor-sharp and diamond-hard, forged in flames made hotter than any mundane furnace by one of the finest baneweavers of the era.

-

Armed with your gifts, you left home and bought your commission in the capital city of Aetoria, at Grenadier Square, the stately headquarters of the Royal Army. There, you learned that commissions for more prestigious regiments like the Grenadier Guards and the Wolf's Head Cuirassiers had been in such high demand that their prices had been inflated far beyond your meagre monetary means.

The best you could afford was a cornet's commission in the Royal Dragoons. It is hardly the most celebrated of regiments, but its rank-and-file are no band of thieves and thugs like the line infantry regiments either. Your new posting promises to be a respectable, if not an overly prestigious one.

-

You finish recounting the story of your circumstances to Captain Montez. Satisfied, he hands the complete dossier over to you for your signature.

You sign and push the folder back. Montez puts the packet of documents away and turns back to you.

"It is done then. Welcome to the Royal Dragoons, Cornet Ortiga. Your dormitory room is the third on the left. You shall be sharing it with two other cornets: Cazarosta and Elson. They have been in training for a few weeks already, so learn what you can from them. Your equipment and uniform shall be sent up to your room. You will, of course, be allowed to keep any personal additions to kit, as long as they conform to uniform regulations."

-

Montez sits back in his chair with an air of finality.

"Your training begins tomorrow morning. Reveille is at six o'clock sharp. You are dismissed."

CHAPTER I
Being the cavalry officer's time of training at Fernadescourt and the introduction of several COMPANIONS and potential RIVALS.
At first glance, your new lodging is hardly suitable for a man of noble birth. The chamber in which you will be sleeping for the duration of your training is a cramped and dusty affair, poorly lit and heavily built. The low, vaulted ceiling is just battered and worn enough to remind you of a prison cell. The acrid reek of old gunpowder clings to every surface. You get the distinct impression that your new bunkroom used to be some sort of powder magazine.

The room itself is sparsely furnished, possessing naught but three narrow cots arranged along the walls, with a table and chairs in the center.

At the table sits a slim, large-nosed boy of about sixteen, his light brown hair tied back into a long queue. He wears a shirt of cream-coloured silk, with silver lionheads embroidered tastefully on the rolled-up sleeves. The green-grey jacket of a Royal Dragoon officer hangs, carefully folded, from the back of his chair. He nods at you coldly as you enter, barely paying you any mind. His attention is firmly affixed to the flintlock pistol in his hands. You watch for a few moments as he works over the delicate steel lock mechanism with an oiled cloth, practiced hands polishing each crevice and hinge with well-practiced ease.

A full minute passes before the boy stops and sets the pistol down, apparently finished. He looks up, his eyebrows furrowed in annoyance.

"Oh, hello." His voice is hard and flat. "Who are you?"

1) "Cornet Alaric d'al Ortiga, at your service."
2) "I am Cornet Ortiga, your new room mate."
3) "I am Alaric d'al Ortiga and I will not take such rudeness from you."

As of the Spring of the 602nd year of the Old Imperial Era.

Alaric d'al Ortiga
Age: 14
Rank: Cornet
Wealth: 55
Income: 5

Soldiering: 40%

Charisma: 30%

Intellect: 25%

Reputation: 32%

Health: 75%

Idealism: 60% Cynicism: 40%

Ruthlessness: 45% Mercy: 55%

You have no decorations as of yet.

(We are officially a cornet and have received a substantial 10% boost to our Soldiering as per our baneforged sabre.)

SIR JOHANNES D'AL FINDLAY, DUKE OF CUNARIS
(Born 556 OIE) Lord colonel of the Royal Dragoon Regiment. Knight-Grandmaster of the order of Saint Jerome. A sitting member of the Cortes and head of the noble house of Findlay. Banecaster of the 8th Calibre.

SIR ALFRED D'AL MONTEZ
(Born 565 OIE) The Commanding officer of the Third Squadron of the Royal Dragoon Regiment. holds the rank of captain. Baneblood.

HIS TIERRAN MAJESTY, KING MIGUEL I OF HOUSE RENDOWER
(Born 586 OIE) Reigning monarch of the Unified Kingdom of Tierra as well as Duke of Aetoria. Young and impetuous, but capable. Baneblood.

antar_map.jpg


SPRING, 602:

With the thawing of the winter snows, the Tierran Army has begun expanding its beachhead around the town of Noringia.

The King has demanded that at least three Regiments of Foot and one Regiment of Horse must be deployed reinforce the forces in Antar by the end of summer.

The Earl of Crittenden, Port-Admiral at Northern Pillars, reports the Calligian Sea to be free of Antari warships.
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
1, no need for us to dip down and be an asshole to another nobleman quite yet.
 

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