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In Progress [LP] Edgy PTSD Veteran Simulator! Codex plays "I, the Forgotten One"

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,492
capsule_616x353.jpg


I, the Forgotten One is a 450,000-word interactive novel by John Louis.
You are the late King's eldest child and royal bastard. Disinherited and tossed aside, you were sent off as a child to fight in the distant frontier of the kingdom, to die forgotten and unknown.
However, you survived, and have been shaped into an instrument of war.
With the realm now in turmoil, you've been called upon to once more bloody your blade.
You must restore peace, by any means necessary.
Even as you feel yourself slipping deeper and deeper into a pit of despair.

******
Arming sword: The arming sword the archetypal sword: basic and one-handed.

Bastard sword: A bastard sword is the weapon in between the arming sword and the longsword in terms of length. It can be comfortably used with one or two hands.

Brigandine: A more advanced, later period version of the coat of plates. The steel plates used in brigandine are much smaller than those used in a coat of plates. This armor was as prevalent, if not more than the typical full plate suits associated with knights, but is woefully underrepresented in media.

Coat of plates: Armor made out of a set of steel plates, held together by a layer fabric, or occasionally leather, visible on the outside. Later versions of this armor, such as the brigandine, used smaller and smaller plates.

Consumption: See "White Death" Dame: Female equivalent of "Sire" Gambeson: Armor made out of multiple thick sheets of linen or wool, worn as a padded jacket. An extremely common and cheap form of protection on the battlefield.

Half-swording: A sword fighting technique where the wielder uses their off-hand to grip the blade itself. It was a common technique often employed to target the weak points in a suit of armor.

Heater shield: A medium sized shield that straps to the off-hand with leather straps.

Kite shield: A large shield that straps the off-hand with leather straps. It is typically, as the name implies, shaped like a kite. Though size may vary, most were large enough to comfortably cover the body from neck to toe.

Small beer: A common drink consumed daily in medieval times. It is cheaper and has much less alcohol than other beers and ale. Waterborne disease were incredibly common before the days of water purification, meaning that alcoholic drinks were consumed instead. Small beer was often the substitute for water.

Queen consort: The wife of the current king.

Queen dowager: The widow of the former king.

Queen regent: A queen who takes temporary control over the kingdom in the absence of a king fit to rule, or in the king's stead.

Queen regnant: A queen who holds the same powers as a king.

White Death: Not to be confused with The Black Death, "White Death" is a more archaic term for Tuberculosis.

******

"Nasze dziady swoje miecze,
obmywali w oceanach.
A my ojców swoich winy,
obmywamy w swoich ranach."
- Old Polish Song, "Pieśń Wojów"


"Our forefathers had their weapons,
washed in the vastness of the ocean.
And the sins of our fathers,
shall be paid off in our blood."
- English Translation




Chapter 1 - A Brewing Crisis

The king is dead.

It happened before anyone could react. Good King Sobik of House Stiedry, struck dead at forty-nine years. His reign was a troubled one.

Whether he deserved to go out in a carriage ambush is something you haven't yet decided. You have no love for the late king, your father, not since what he and your "mother" did to you. Not one tear fell from your eyes.

However, the past feels distant now as the wind whips across your face. Your mount struggles beneath you from the long and painful trip. You've ridden as fast as you could, ahead of the rest of the bodyguards, desperate to inform the royal family of the grim news.

Now, your journey is at an end. You and your mount bound up a final hill, quickly dodging a peasant's cart as you reach the top. Squinting from the bright, late-summer sun, you take in the great walled fortress city of Wrido, the capital of the crown.

It has been a long time since you last went on a forced march. The breakneck pace you set was painful but bearable. At least for you. Your poor mount, weighed down by you and your full kit stowed across his body, looks like he's at death's door.

As you inhale the hot summer air and feel the familiar ache of a body at march, a pang of nostalgia hits you.

It has truly been too long, you think.
You drive your tired mount further and further, charging through the city's open gates. You dodge past startled peasants and wave off guardsmen as you bolt through the streets.

Wrido is a large town, but one you know like the back of your hand. You had grown up here once, before you were a soldier. Before you were disinherited and cast down from your position. Back when you were still the crown prince of Kanton.
You remember your father grooming you to be a strong king. You remember the compliments to your strength and appearance. You remember when the world made sense.

You remember when you fell away from it all.

Absentmindedly, you rub the stumps where your ring fingers used to be, a habit your mother seems to hate with a searing passion.

You were seven when it all happened. They all cried the word "bastard," one you knew not the meaning of. All that you knew was that there was no more fine clothes, fine music, fine food, but most importantly, no more love.

Mother grew hateful. Father grew distant. And your world was shattered.

With no other life to turn to, you became a soldier. It was your father who started you down that path. It was he who placed you into training, only days after your fall.

Perhaps he was preparing you for something.

Perhaps he just wanted you out of the way.
You hardly notice as your horse shakily bounds up the steps toward the inner citadel, the city a blur around you. You're still locked in your thoughts.

For years, you slaved away, unloved and unnoticed. You remember the confusion of your twin younger brothers, the new crown princes, when they weren't allowed to play with you.

But most of all, you remember The War.

It had started swiftly, and you were dragged into it just as swiftly.

At first, the soldiers were skeptical. A fifteen-year-old boy to lead them?

But for all your father's faults, he knew when he saw talent. And you showed them. You had…
1]…incredible skills with weapons of all kinds.
2]…an uncannily gifted tactical mind.
3]…the ability to inspire and lead even the most callous.
 
Last edited:

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
352
My team has the sexiest and deadliest waifus you can recruit.
Since Codex's Sea of Infinity playthrough ended up with us creating a combat autist, how about we go with an "enlightened by my own intellect" type this time around?

2
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,492
You still remember the cries and the blood. Such sights do not leave a young mind, even with age. They still swirl, deep within you.

But it wasn't just your gift in tactics that gained you respect, but the way you fought. It was a style that you learned through training and forged on the anvil of war and experience.

Your style is…

1]…ornate, and in a morbid way, graceful. It's filled with parries, redirections, and quick cuts or thrusts to the vitals. It is as breathtaking as it is effective.
RudolfChristian1628.jpg


2]…the style of a soldier: utterly pragmatic. Every move is carefully chosen to be as effective as possible. Not a single strike or block goes to waste.
main-qimg-4fba5ff0fe848bb461c62fc7327b1185-lq


3]…one of brutality. It emphasizes your physical strength through an abundance of grabs and brutal strikes. Not only is it effective, but it also scares the living hell out of those who witness it.
1674548250_foni-club-p-istoricheskii-art-43.jpg
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,492
Ok I vote 2 if we are going to play a "everything according to the plan" marshal might as well prioritize pragmatism, there is no need for elegance or brutality only results.
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,492
Eventually, you shake your head to clear your thoughts. Such matters are not important now. You reach the gate of the citadel, its stone walls providing good shelter to the palace inside. The gate guards notice you rushing toward the gate. Recognizing that it's you, they let the large, reinforced oak doors swing open.

You force your steed through, and that's when it gives out. It stands there, just past the gates of the citadel, unable to move any further. With a weary sigh, you dismount, give it a small word of thanks, and sling your bag over your shoulder.

Gazing up, you take in the palace before you. It is quite a sight, you do admit. Its walls are made of the same stone as the rest of the city's, but detailed with finer materials and banners. The proud blue falcon of House Stiedry flies valiantly above the walls.

The house you no longer belong in.

You move through the courtyard quickly, paying no attention to the training fields around you. The professional soldiers, the ones you most associate with, are trained and housed inside this citadel.

You reach the center of the citadel, which contains the royal palace itself, bathed in the majesty of royalty.

A majesty that only extends surface deep. You of all people know this best of all. Up close, the cracks become visible, and the facade of divinity crumbles.

The palace is surrounded by the walls of the citadel, which are surrounded by the city's outer wall. Ancient, powerful walls of stone, built by a civilization that has long since died out.

A1] As a soldier, you appreciate such outstanding defenses.

A2] Even you have to admit it's a bit paranoid.
A3] You have no opinion. The walls were there before your birth, so why should you care?


Moving quickly, you slip through the palace gates, earning a few glances from servants or guardsmen.
They know not to disturb you.
The place brings back memories of childhood, before The War. Before it all.

As soon as you slip inside, you…

B1]…scan the area for exits.

B2]…scan the people in the immediate area.
B3]…check for your weapon.

You quickly pull aside into a guest's room to fix yourself up before seeing Queen Mira. It's been a long time since you've taken a good bath. Too long. But you know there's no time for such luxuries.
Instead, you move over to the body-length mirror to adjust your hair and clothes.

You raise a hand to…
C1]…comb your short hair, which falls just past the ears.
C2]…untangle your medium-length hair, which falls to the shoulders.

C3]…remove the braids in your long hair, letting it cascade down your back.

You just stare at your hair in the mirror. You remember people saying that it has the same brilliant shade as your mother's. The irony is not lost on you.
Though they weren't entirely wrong.

Through sheer coincidence, you and your "mother" share the same shade of…

D1]…light brown.
D2]…dark brown.
D3]…dark blond.
D4]…light blond.
D5]…red.

D6]…black.

Your gaze drifts down lower, to your…


E1]…clean-shaven face.
E2]…stubble.
E3]…short beard.
E4]…medium-length beard.
E5]…long beard.
E6]…long, braided beard.

E7]…mustache.


It was not this, but your eyes that gave away your father's infidelity. It was those damn eyes. They, unlike your hair, shared no resemblance to either the king nor his consort. They took after your true mother, some tanner's daughter.
You still remember how she was punished. How she cried. How the love of the good King Sobik evaporated when his own mistake was revealed. You remember the mockery of justice that was her trial.

You remember the resigned look of doom in her…

F1]…gray eyes.
F2]…green eyes.
F3]…blue eyes.
F4]…brown eyes.
F5]…hazel eyes.

F6]…amber eyes.

But something about your eyes always puts people off. They look older than the rest of you. You're only twenty-three, but you never feel that way.
You don't look older, you just seem older. There's a certain glint in your eye. You spent your whole life after being disinherited constructing a careful mask of stoicism, keeping your intentions, thoughts, and skills hidden.
But your eyes betray your mask.

Even you can see…

G1]…the flash of cunning in them. They are the eyes of someone fiercely intelligent, no doubt.
G2]…the resolute determination in them. They are the eyes of someone who has seen hardship, no doubt.

G3]…how callous they look. They are the eyes of a veteran, no doubt.

It's not just the eyes that betray your mask, but the scars. You have too many for your young age.

They stand out against your…

H1]…pale skin.
H2]…fair skin.
H3]…olive skin.
H4]…naturally tan skin.
H5]…light-brown skin.
H6]…golden-colored skin.

H7]…dark-brown skin.

Fortunately for you, most of the scars are covered by your clothes. There is one glaring exception, however.

You run a finger across the scar that traces…

I1]…over your left eye, from forehead to cheek.
I2]…across your left cheek, stopping at the base of your nose.

I3]…from the edge of your jaw down your neck, disappearing under the collar of
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
352
My team has the sexiest and deadliest waifus you can recruit.
Come on, each voter needs to submit a collection of entirely incompatible personal choices.
A3
B2
C2
D4
E1
F3
G2
H2
I1
 

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