Jick Magger
Arcane
A1
an observation: if your character had lower intelligence, you'd be given the choice to actually try and reason/fight with the thing Kurze summoned.
What he means is that if all of the choices in my draft had made it, you guys would have had the bitchin' and completely not-stupid option to attempt to befriend the rampaging abomination, and something really cool would've happened if you'd have chosen that.
True. Ok. Flopped to B1. See my other post for reasons.C is boring. We just burn everything to the ground. We find nothing out about who we are, where we come from, what's up in the world etc.
Thing is though, that beasty has been cooped up in the abyss for millennia. I highly doubt the first thing on its mind will be exploring the fort. It wants O-U-T. Now. I'm betting it'll B-line it straight for the outside and ravage anything that gets in its way. If we weren't dragging Kurze (I read it Kruze at times fsr..) then MAYBE we'd have a chance to make it out, but if we're dragging his ass along, there's no way we'll escape with that thing on our heels AND the kinsfolk. Sure, my way might get us trapped for a bit, but I doubt the beast will be there with us (a wounded she-elf might though) and if you want to take Kurze along, I think it's the only way.