Krraloth
Prophet
Azrael the cat said:OT: I like the Reaper concept for the Jap version of Wizardry. Sounds like a neat homage to Trebor's ghost in Wiz4. Is it as bastardish as the ghost was? Not so much in terms of the insta-death if it catches you, I quite like the idea of it hounding you, so you try pathetically to escape it, rather than the instadeath. But the ghost had the advantage of moving in real-time while you operated in turn-based mode, meaning that it was a constant unseen threat that forced you to think about time-efficiency as a strategic element in both combat and exploration.
I didn't play wiz 4, so i cannot comment on that. He is faster than you and can also pass through walls. All the movement is made at the same time (ie when you move every creature moves with you) but the reaper can move 2 tiles instead of one, if I can recall correctly.
It's not something that will make you sweat too much once you know what happens when he catches you but if you are going too deep and take that "extra risk cause i feel lucky today" then you can have your painstakingly trained high level bishop turn into black matter trying to resurrect him...which makes you go
(real story)
stalin said:the reaper doesn't kill you it possesses one of your party members which means you can see things which were hidden before like reaper doors(2) with secret loot. Also if everyone in your party gets possessed you get new AAs. (falcon punch moves for your party). However, if he does die, the character will either turn to ash or worse, be gone forever i.e. erased clear out of the game, so that's generally a bad thing.
I didn't know about different AAs when all the party members are possessed. I always thought there would be a game over of some sort if that happened.