Ion Flux
Savant
Lately I feel like most of the strategy games I play are missing something. With that in mind, I wanted to list some elements that I think would make for a fun game, just to see if anyone could suggest a game that either has all of these elements, or at least comes close.
1. Semi-realism. I've been playing Company of Heroes a lot lately and it's fun, but certain aspects have been making it seem a little too arcadey to meet this criterion (e.g., spontaneous reinforcement from halftracks, sniper camouflage, medkits, etc.). It just seems that things like that tend to remove the illusion of threat or risk in combat. I know that these are just games, but some do a better job of creating the illusion of realism than others, while still remaining fun.
2. Control of individual units. Abstraction of numbers is fine, but I'd like units to be no larger than squad strength.
3. Take and hold campaigns. Similar to JA2 or the Close Combat games. I like being able to use both strategy and tactics in a game. This seems like a tough one to find combined in good games. I would have loved to see this in CoH or the Combat Mission games.
4. Unit persistance over time. Again, similar to the Close Combat games. It's nice to see individual soldiers get better/get medals/get promoted over time.
I don't really care about the setting. It can be historical or fictional, pre-gunpowder, post-gunpowder, sci-fi, whatever. I also don't care that much about the graphics, but a functional interface would be good. I also don't care about the mechanics either. Turn-based, real-time, or phase-based are fine as long as it has the aforementioned elements. Anyone got any suggestions?
1. Semi-realism. I've been playing Company of Heroes a lot lately and it's fun, but certain aspects have been making it seem a little too arcadey to meet this criterion (e.g., spontaneous reinforcement from halftracks, sniper camouflage, medkits, etc.). It just seems that things like that tend to remove the illusion of threat or risk in combat. I know that these are just games, but some do a better job of creating the illusion of realism than others, while still remaining fun.
2. Control of individual units. Abstraction of numbers is fine, but I'd like units to be no larger than squad strength.
3. Take and hold campaigns. Similar to JA2 or the Close Combat games. I like being able to use both strategy and tactics in a game. This seems like a tough one to find combined in good games. I would have loved to see this in CoH or the Combat Mission games.
4. Unit persistance over time. Again, similar to the Close Combat games. It's nice to see individual soldiers get better/get medals/get promoted over time.
I don't really care about the setting. It can be historical or fictional, pre-gunpowder, post-gunpowder, sci-fi, whatever. I also don't care that much about the graphics, but a functional interface would be good. I also don't care about the mechanics either. Turn-based, real-time, or phase-based are fine as long as it has the aforementioned elements. Anyone got any suggestions?