Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,025
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Surprised to not see the Total War games mentioned. Yeah, it's the barebones attrition on armies effect, but that's more than some games do, and I like that hunkering down to forage for supplies is an option, and some factions do it better than others, and terrain effects matter.
Shadow Empires is a deep logistics system as well. Conquering territory isn't enough; you need to build roads or railways, and then you need to build supply depots along them and have fuel to run them, and you need to do those things in proportion to the size of the army you're trying to support and it's needs.
Star Sector is another good one. While the fleet side is fairly abstract, the planetary/economy side is pretty detailed, even including things like smuggling for illegal drugs if you've got a large enough population or a nasty sector like mining, and these logistics get influenced by diplomacy with other factions, pirate and terrorist raids and bases, and actual merchant fleets being destroyed. You can ruin a planet by starving it of a resource. Or make a huge profit by doing that and then trading with it on the black market.
I'd throw in various city/economy sims into that category, stuff like Pharoah, Victoria, Patrician and so forth. Also, Dwarf Fortress arguable beats factorio if you want nitty gritty logistics. Can't make pants without some kind of fabric or hide and a craftsman and a place to work and beer and food and... Yeah. Obvious Rimworld is the kiddie pool version of that.If we're not just talking military logistics, Factorio is the ultimate logistics simulation in a strategy game
Surprised to not see the Total War games mentioned. Yeah, it's the barebones attrition on armies effect, but that's more than some games do, and I like that hunkering down to forage for supplies is an option, and some factions do it better than others, and terrain effects matter.
Shadow Empires is a deep logistics system as well. Conquering territory isn't enough; you need to build roads or railways, and then you need to build supply depots along them and have fuel to run them, and you need to do those things in proportion to the size of the army you're trying to support and it's needs.
Star Sector is another good one. While the fleet side is fairly abstract, the planetary/economy side is pretty detailed, even including things like smuggling for illegal drugs if you've got a large enough population or a nasty sector like mining, and these logistics get influenced by diplomacy with other factions, pirate and terrorist raids and bases, and actual merchant fleets being destroyed. You can ruin a planet by starving it of a resource. Or make a huge profit by doing that and then trading with it on the black market.