Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
First of all, I get it, it's an action RPG, emphasis on action. It was never supposed to be a game of Fallout or even BG caliber, and anybody who was caught by surprise should definitely consider getting Gain Perception perk. However, and unfortunately for many of us, LH turned out to be a rather mediocre action game that fell short of its potential. I wonder why developers did not see it or didn't do anything about it if they did.
1. The combat is a very important feature in an action game, because this is what action games are all about. It makes perfect sense to throw in a couple of combat moves to avoid the boredom of mindless clicking. That's clear to anybody who played and compared Diablo 1 to 2. Yet nobody did that, and combat is awfuly repetetive. A simple thing like adding another option like attack speed would have helped a lot, some things could have been even tied to the attack speed, like fast attacks let you select attack mode that target multiple enemies, slow attacks open posibilities for penetrating, more damaging attacks, etc
2. The skills. As I'm adding another point to one of my combat skills, I'm wondering what does 175 make me in terms of my fighting ability and whether or not I should continue throwing points there. It seems to me that the logical step would be to have combat sub-skills with spells functionality, i.e. the more points you add the stronger all the skills get. It would have added flavour and gave players a good and visible reason to develop a skill. Sub-skills like bonus damage (that's already in the game but you have to look at your weapon stat to notice the difference), increased attack speed (allows to use faster attacks with lesser penalty), finesse (more criticals) should have been there and wouldn't require a lot of work, but Reflexive missed this opportunity as well.
3. Active Skills. My char tagged 2-handed, diplomacy, and fortitude, put some points into lockpick and traps and that's pretty much it. I am under impression, correct me if I'm wrong, that the game does force you to pick 3 skills and stick with them. I would be nice if there were ways to have 4-5 decently developed skills for variety's sake. What happened to the Tag perk?
4. Items. First, what's with creative way to use coma in a name? Second, where are the items? The other game (Zax?), if I recall correctly, let you upgrade and customize your gun. Why the items are so boring in LH? Where are the wondrous, wicked, magical, awe-inspiring, cleverely constructed, glowing in the dark items? The thing is that there aren't many things to do in an action game. Items are one of the things that make it fun. There is something wrong when you go through 2/3 of a game with the sword you bought at the beginning, don't you think?
5. The spirit. Don't you think it would have been nice and logical if I would have been able to communicate with my spirit when I want, not only when the spirit decides to show up. You could have asked the spirit for advice (actual advice not a free hint line), for info on new enemies, background info, etc; anything at all that would give you the feeling that you actually have a spirit within.
I'm not bitching, I'm simply curious why these obvious and easy to do things weren't done to improve the game and make it fun. If you notice I didn't suggest switching to TB combat, adding more cities, having deeper conversations, more intricate quests, etc. Like I said in the beginning, I get it, it's an action game, but I'm talking about things that should have been there, but were ignored. D2 is a king of action games without doubts, Blizzard practically wrote a fucking book on how to make a good action RPG, why nobody at Reflexive read it?
1. The combat is a very important feature in an action game, because this is what action games are all about. It makes perfect sense to throw in a couple of combat moves to avoid the boredom of mindless clicking. That's clear to anybody who played and compared Diablo 1 to 2. Yet nobody did that, and combat is awfuly repetetive. A simple thing like adding another option like attack speed would have helped a lot, some things could have been even tied to the attack speed, like fast attacks let you select attack mode that target multiple enemies, slow attacks open posibilities for penetrating, more damaging attacks, etc
2. The skills. As I'm adding another point to one of my combat skills, I'm wondering what does 175 make me in terms of my fighting ability and whether or not I should continue throwing points there. It seems to me that the logical step would be to have combat sub-skills with spells functionality, i.e. the more points you add the stronger all the skills get. It would have added flavour and gave players a good and visible reason to develop a skill. Sub-skills like bonus damage (that's already in the game but you have to look at your weapon stat to notice the difference), increased attack speed (allows to use faster attacks with lesser penalty), finesse (more criticals) should have been there and wouldn't require a lot of work, but Reflexive missed this opportunity as well.
3. Active Skills. My char tagged 2-handed, diplomacy, and fortitude, put some points into lockpick and traps and that's pretty much it. I am under impression, correct me if I'm wrong, that the game does force you to pick 3 skills and stick with them. I would be nice if there were ways to have 4-5 decently developed skills for variety's sake. What happened to the Tag perk?
4. Items. First, what's with creative way to use coma in a name? Second, where are the items? The other game (Zax?), if I recall correctly, let you upgrade and customize your gun. Why the items are so boring in LH? Where are the wondrous, wicked, magical, awe-inspiring, cleverely constructed, glowing in the dark items? The thing is that there aren't many things to do in an action game. Items are one of the things that make it fun. There is something wrong when you go through 2/3 of a game with the sword you bought at the beginning, don't you think?
5. The spirit. Don't you think it would have been nice and logical if I would have been able to communicate with my spirit when I want, not only when the spirit decides to show up. You could have asked the spirit for advice (actual advice not a free hint line), for info on new enemies, background info, etc; anything at all that would give you the feeling that you actually have a spirit within.
I'm not bitching, I'm simply curious why these obvious and easy to do things weren't done to improve the game and make it fun. If you notice I didn't suggest switching to TB combat, adding more cities, having deeper conversations, more intricate quests, etc. Like I said in the beginning, I get it, it's an action game, but I'm talking about things that should have been there, but were ignored. D2 is a king of action games without doubts, Blizzard practically wrote a fucking book on how to make a good action RPG, why nobody at Reflexive read it?