Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
Chris Parker said:The SPECIAL system is an extremely flexible and dynamic rules system. So rather than develop a new system from scratch, we opted to use a system that had worked, and worked well, in a number of games for us. Since we understood how everything worked, adjusting it to work in real-time and with magic wasn't that much of a leap.
Chris Parker said:Each of these companion characters is controlled by their own AI, but you can give them some instructions during the course of play.
Chris Parker said:So there are literally thousands of different items
Chris Parker said:I would estimate the gameplay time to be somewhere in the 40-60 hour range for an average player who does a fair number of sidequests
Chris Parker said:I think that Lionheart is going to feature the same aspects that have made other Black Isle role-playing games great.
Ion Hardie said:The system is also very open-ended, allowing for almost infinite expandability. And now that we've added real time combat and magic, we think the system is even better than before!
Ion Hardie said:Some of the neat advantages, for me, revolve around melee combat, which under a real-time basis, really helps to draw the player into the world and make it feel more like a fight for your life. I personally like the real time feel quite a bit.
http://www.rpgcodex.com/content.php?id=36Feargus Urguhart said:I think they will be surprised with how the action aspects of the game and how the RPG system used in Fallout works well in the game. I really feel that fans of our previous games will be surprised to find that they enjoy Lionheart just as much even though it is faster paced.
http://www.homelanfed.com/index.php?id=12135
http://www.worthplaying.com/article.php?sid=7481