HeatEXTEND
Prophet
lol can't upgrade the original arm which is the only one that looks remotely cool. And nice bait "oh wait cool a pilebunker fuck ye" oh nope it lays mines. come on man.
The Parry windows are quite strict, more than in Sekiro, even after the devs adjusted it with patches.In general parry feels a lot worse to use in this game than in Sekiro because lots of weird delayed attacks
Yes and no. On your first playtrough it will be the most important defensive technique, but as you progress new skills, weapons and accesories do open new possibilities, sadly they are introduced relatively late.And it looks like parrying is going to be pretty important here too, it ain't just one of the possible options.
And now I'm also starting to suspect there will be bosses where I will have to repair weapon in mid fight
The Parry windows are quite strict, more than in Sekiro, even after the devs adjusted it with patches.
This was actually one of the better things about the game for me - there is no 'best weapon'. I started with a rapier because of the speed, switched to electric coil later due to additional damage against puppets, and later switched to slicing weapons when facing non-puppet enemies. In total, I played with 6+ different weapons probably, and it's still hard to say which one is the best - highly depends on the situation you are in. What also helps is how different / unique each weapon is, keeps everything fresh.Played Team Ninja games too much over last months so it's going to take me a bit to get used to sluggish soulslike combat again. Nice of this game to let me rebind all gamepad buttons so I switched to Nioh-like set up. Don't like using shoulder buttons for attacking anymore. Took 5 tries to kill the Parade Master, the tutorial boss. Started with the Saber by picking balanced set up, then took Greatsword of Fate from merchant before the boss and used that to kill it. Now switched to Electrick Coil Stick. Seems like a natural pick as I'm fighting enemies weak to electricity all the time, for now at least. I am enjoying it enough, seems like at least a 7/10 game from what I've seen so far. I don't get the point of weapon durability though, doesn't look like I can run out of repairs so all it does is make me switch to the tool and hold the button to repair every once in a while.
Ah fuck it, perhaps I won't like this after all. Second boss is already irritating me. Can't parry for shit because his attack animations are too weird. That red attack can't either parry or run away in time so it's always guaranteed damage. In general parry feels a lot worse to use in this game than in Sekiro or Wo Long because lots of weird delayed attacks. And it looks like parrying is going to be pretty important here too, it ain't just one of the possible options. And now I'm also starting to suspect there will be bosses where I will have to repair weapon in mid fight, which would be some really faggy shit if true.
Yes Scrapped Watchman. First phase is manageable but the second phase feels like bullshit. Also his grab is hard to read and I never avoided it once so far. It just looks like another attack when it starts out and then more than half my health is gone. I am not sure what they were thinking making parries harder to do than in Sekiro and at the same time not giving us full blocks. Well maybe it will click for me later yet but this fucking boss is putting me off right now.
Yea a lot of reviewers and Tubers complained about the retarded parry system. Game wants you to parry like in Sekiro but gives you Nioh-grade parry windows.
If it helps with anything - the game will get much easier after you beat him, up until a certain point. He took me more than 15 times if I remember correctly, only two bosses were worse than that.
Agree. Special attacks and the posture system rewards keeping pressure and dodging becomes a much better tool once you learn the double dodge skill and adjust to its timing. In my case, a certain mid-game boss' second phase the Puppet King became much easier when I focused on dodging behind it, being able to avoid its combos and punish, and you can cancel its "super attack" by using an offensive skill, which makes him flinch every time and cancels his actions.rely on movement and aggression most of the time.
I just gave it a bunch more tries and I give up on this boss for today. Too annoyed. Maybe tomorrow I will beat him. Or uninstall. The first boss is a joke compared to this one.
Game gives you a shitty afterthought of a dodge and then there's this whole rich, complex parry/stagger/charge attack/deathblow mechanics so it's totally reasonable to assume game wants you to primarily parry everything.The Sekiro comparisons and the focus the tutorial gives to parries are traps. A typical player shouldn't be trying to parry all bosses attacks, evading is more reliable. The game gets easier if you only try to parry the slower or more telegraphed attacks, and instead rely on movement and aggression most of the time.
to both of these.good gaem
I'm enjoying the level design. Lots of of intersecting shit, navigating the maps becomes a headache halfway into the game
parrying the bosses ..... seems a bit too easy
And then it gives you hilariously unpredictable, erratic enemy swings. Almost all enemies attack like a drunk trying to drive away a pack of rabid dogs.
This is not a very good design. Souls fans love to pick apart and hair split every single little thing of their games but nobody was bothered by this massive flaw?
Solid 8/10 for me, with a 9 incoming if the end-game bosses provide some actual fucking soulslike challenge. Think the game doesnt have optional boss fights (As in, Malenia/TNK/Etc) tho? That would make me
Seems if you truly love something you can rationalize away a lot.And then it gives you hilariously unpredictable, erratic enemy swings. Almost all enemies attack like a drunk trying to drive away a pack of rabid dogs.
This is not a very good design. Souls fans love to pick apart and hair split every single little thing of their games but nobody was bothered by this massive flaw?
I think it's part of the design - you are fighting puppets with 'puppet frenzy' disease, after all. I found it pretty refreshing to be honest