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- May 29, 2010
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Want to play an RPG where every sidequest is skippable and you can use even the most gimp weapon in the game and still do fine? Then you want to be playing skyrim.
Or Fallout.
Want to play an RPG where every sidequest is skippable and you can use even the most gimp weapon in the game and still do fine? Then you want to be playing skyrim.
Want to play an RPG where every sidequest is skippable and you can use even the most gimp weapon in the game and still do fine? Then you want to be playing skyrim
https://en.wikipedia.org/wiki/Chekhov's_gunIncendiaryDevice I'm fine with most of that.
An argument for the merits of not vacuum cleaning isn't an attack on vacuuming, it's not a belief that you should never vacuum, etc. All it means is that if at some point you find yourself doing shit that is boring and frustrating just because that barrel or NPC is there and you feel like you have to tick all the boxes, then you should just move on and you probably won't miss a lot. This obviously means if you want to stop and smell the roses, you should, and if you want to spend some hours delving into side content, you should.
As for some of the stuff I can only assume you're talking to someone else not me. Of course something is shit no matter whether you skip it or not, as I've said multiple times. And I don't know what you're arguing against in 4/ or where you're going.
Reapa's answer *NOW WITH SPOILERS* tons of references! and easter eggs!!! if you didn't preorder this post you're gonna be sorry! please donate to help kickstart Reapa's answer 2!!!More people that can't read & argue with nonexistent people
obviously the root problem is shit design, but as long as perfect games do not exist i see no reason to compound my suffering with obsessive vacuuming
a developer should assume players will devour all that content, even if the majority won't.
a developer should assume players will devour all that content, even if the majority won't.
To paraphrase JES, they're not going to make a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
They already did though... https://www.tyrannygame.com/
They already did though... https://www.tyrannygame.com/
Sure you're burning Tyranny's lack of major success here, but it wasn't intended for a small audience.
My point was that open world games always offer the choice to ignore content. None of this shit we are discussing applies to TROO open world games for the most part. Unless they have checklist on their own.Want to play an RPG where every sidequest is skippable and you can use even the most gimp weapon in the game and still do fine? Then you want to be playing skyrim.
Or Fallout.
I know, im no taking sides here, im a lone warrior fighting on every front, trying my best to bring incline but knowing im doomed to fail horribly. I just disagree with you here.Oh my God, people! I'm on your side! I've never advocated for skipping content and giving devs an excuse to make shitty side quests.
Zombras point is retarded, much like the one making it. I already expressed my thoughts on his inanity back in the first page, i dont think it bears repeating.That's Zombra's point.
But the halfling at Kuldahar's inn did alter the "main content", it gave you free rests/discounts while there. It might seem inconsequential, but at least it's something that makes sense in the big picture.
What games are intended for small audiences? As in, what games are destined for small audiences that these supposed pygmies want to play?
Tyranny was quite clearly designed with a minority in mind "an RPG where evil wins", so how can you say it was designed for the masses? The vast majority of casual gamers want to roleplay knights in shining armour - and possibly justifiably so, since RPGs are the only genre that allows them to do that.
I suggest we speak of walls of texts and their place in videogames (aka: they have NO place in videogames).
That was my disagreement with Zombra. A game that wastes more resources telling a story through walls of text than actual play is like a movie telling a story through spoken narration - you have a fucking audio-visual medium, so use it gofdamn it. "Show don't tell" and all that crap. When I play a game I want to PLAY a game, not READ shit on the screen. The gross of the experience should explore the medium strenghts like interactivity, choices & consequences, etc. Let the walls of texts to books. And spoken narration to radios.
And before I forget: New Shadowrun is shit. All hail Genesis and SNES Shadowrun.