From the official FAQTopher said:Wow, that FCR does look really nice and seems to address quite a few of my complaints with the combat system. Does anybody know if it will work with my in-progress game?
Q: Will the new version of the mod be compatible with the saved games from the older version?
A: At the moment, all existant and future versions of the mod are compatible with the older ones. You can easily continue your game using the saved games from the previous mod version.
Q: I've installed the mod correctly and I still have the old model and description.
A: The equipment's parameters are stored in the save game data. The mod does not affect saved games, so it is necessary to obtain a new sword or start a new game, which is recommended.
Yeah, from the description it seemed like random archers would just tear you up. I'm playing on hard now and since I'm unlikely to play through this game again anytime soon I guess FCR will just have to wait awhile.
Captain Shrek said:Topher said:Wow, that FCR does look really nice and seems to address quite a few of my complaints with the combat system. Does anybody know if it will work with my in-progress game?
It works. ITS BRILLIANT. The gameplay has become a bit tougher. I would suggest not trying the insane difficulty directly. Got my ass handed to me.
I cannot disagree more. It is ridicules to think that you just need a couple of hairs to make an elixir. If that was the case, all witchers would have this ability by default. It stands to reason that you need the entire fur - you need to skin the werewolf...Mrowak said:Actually, I think it is p. legitimate. After all, in retail game the girl tells you that she found Vincent's fur (after you spare his life). It'd make sense for Geralt to ask her for some, right? Especially when he knows (from books or otherwise) what he can do with it.
root said:it still bugs me that so many people complain about boring combat. it's not exactly boring, it's just automatic. and to be fair, it isn't exactly integral to the game. the few fights that were necessary, I found reasonably challenging (or at least reasonably well thought-out), like that quest that you have to find echinopsae tendrils or whatever. I never bothered slaughtering the drowning dead in the way. why would anybody?
only fight that was actually drawn out (apart from hordes of fledders spawning in crypts and you running away weeping) was the final boss one, and well...final bosses tend to be kinda lame whatever the genre.
so i really have no gripes with TW's combat. besides, alchemy was p fun. and the boobie cards were a must.
I cannot disagree more. It is ridicules to think that you just need a couple of hairs to make an elixir. If that was the case, all witchers would have this ability by default. It stands to reason that you need the entire fur - you need to skin the werewolf...
Well, joking aside, the entire point of this quest have been to make a choice. To be a nice guy and let werwolf live, or to gain important ability for your character. And this mod lets you eat your cake and have it too. Why not let Coleman live regardles of your decisions in the first chapter? While we are at it, Toruviel should trust you even if all of your choices were pro human, right? Consequences sucks, after all.
root said:it still bugs me that so many people complain about boring combat. it's not exactly boring, it's just automatic. and to be fair, it isn't exactly integral to the game. the few fights that were necessary, I found reasonably challenging (or at least reasonably well thought-out), like that quest that you have to find echinopsae tendrils or whatever. I never bothered slaughtering the drowning dead in the way. why would anybody?
only fight that was actually drawn out (apart from hordes of fledders spawning in crypts and you running away weeping) was the final boss one, and well...final bosses tend to be kinda lame whatever the genre.
so i really have no gripes with TW's combat. besides, alchemy was p fun. and the boobie cards were a must.
Excommunicator said:I was basically in the same position as you Topher, and with the very same impressions from the game.
I believe I got up to a point where some guy on the bridge asked me to go into a cave in order to get permission into the city.
I started playing on hard, and after experiencing the combat and various other disappointments (invisible walls around a straight path are a particular dislike of mine, and it seems this game is composed entirely of that) I basically just gave up on it. There was nothing to enjoy in what I was doing. I was getting frustrated and hoping the stupid combat would end so I could get on with the story and character advancement and quests and what-not, but then the quests were all repetitive and boring, the "skills" are just numerical bonuses on basic combat activities with no real "flavour", and the characters just haven't been interesting enough to follow.
I just can't enjoy this game.
Markman said:Seems most of you cant enjoy the game cause it doesnt say "developed by Bioware" or Blizzard and other companies. If you like RPG's, you'll love TWitcher, if not youre just a newfag. If this was made by Gaider and co. you'll be praising this to the skies.
Captain Shrek said:The fact most of the codex like ME series is a disturbing insight into their minds.
Captain Shrek said:But whatever my reasons keep your fucking opinions to yourself.
Markman said:Seems most of you cant enjoy the game cause it doesnt say "developed by Bioware" or Blizzard and other companies. If you like RPG's, you'll love TWitcher, if not youre just a newfag. If this was made by Gaider and co. you'll be praising this to the skies.
Have you played the first Banal Gate too?z o o l said:Markman said:Seems most of you cant enjoy the game cause it doesnt say "developed by Bioware" or Blizzard and other companies. If you like RPG's, you'll love TWitcher, if not youre just a newfag. If this was made by Gaider and co. you'll be praising this to the skies.
Butthurt pole? I just said I'm not incredibly excited by what I've seen so far: uninteresting combat, relatively bland characters, fucking invisible walls everywhere - oh, I'm not a big fan of the camera either. I also said I would give it a couple more hours before making a final judgment. Also, the last Bioware game I played was Baldur's Gate II.
Pretty much this, though it's worth noting that The Witcher is a shit RPG because it's basically all about the story yet your statistics play no part in any of it. A fun story-based action game with terrible combat and terrible RPG mechanics. I liked the alchemy, though, and the atmosphere and music was top notch. Definitely worth playing but barely an RPG.DraQ said:@CorpseZeb:
Witcher is storyfag action RPG.
It's not Torment, obviously, but the general formula is similar to PST, except it's an action-RPG rather than RPG, and stats generally only influence combat (disconnect between mechanics and the role played is pretty much the worst thing about The Witcher). You do get C&C more involving the main storyline in exchange, though.
You can't ignore the plot, because it's not TES-like sandbox. The story is the game here, more than slicing shit up. Combat mechanics is rather weak, due to limited player involvement (lengthy attack sequences severely limit the amount of control player has over the combat), but pre-combat preparation matters and alleviates the problem somewhat.
Additionally game is pretty atmospheric, has good art direction, awesome music and is nicely animated.
From what I understand Polish version is far superior to English in terms of atmosphere, story and characters - some things simply get lost in translation.
Generally, codex's initial reaction was pretty enthusiastic and there is review on the codex somewhere.
Yeah, because Banal Gate had worse combat than The Witcher. Characters? You mean the recruitable ones? Banal Gate did it old-school by making the characters shut the fuck up after recruitment. Banal Gate II is the one with shitty romances and lots of irritating Minsc dialogue. You recruit party members in Banal Gate based on their classes and statistics. You recruit party members in Banal Gate II based on whether you like their personality. I know which one I prefer, and it's not the latter.DraQ said:Have you played the first Banal Gate too?
Because if so, complaining about anything in TW, especially combat and characters pretty much discredits you right away.
DraQ said:Have you played the first Banal Gate too?z o o l said:Markman said:Seems most of you cant enjoy the game cause it doesnt say "developed by Bioware" or Blizzard and other companies. If you like RPG's, you'll love TWitcher, if not youre just a newfag. If this was made by Gaider and co. you'll be praising this to the skies.
Butthurt pole? I just said I'm not incredibly excited by what I've seen so far: uninteresting combat, relatively bland characters, fucking invisible walls everywhere - oh, I'm not a big fan of the camera either. I also said I would give it a couple more hours before making a final judgment. Also, the last Bioware game I played was Baldur's Gate II.
Because if so, complaining about anything in TW, especially combat and characters pretty much discredits you right away.
Ladonna said:I wasn't able to keep the other Witcher, Berengar, alive at the final boss. Is it possible? Or had I wasted a whole lot of attempts for nothing?
Sure you can. In my last playtrough Berengar was alive when I killed that person, that person fell into the water and I wasn't able to loot his body. That bastard. As long as you will not allow that person to attack him for too long, he has chance to survive, otherwise he is a toast. So majority of that fight you'd be running around like screaming woman, dodging his fireballs, and hope he will not jump at Berengar.Ladonna said:I wasn't able to keep the other Witcher, Berengar, alive at the final boss. Is it possible? Or had I wasted a whole lot of attempts for nothing?