Azira
Arcane
I would not call it as much an eventuality as a certainty, knowing the codex.. M:
The Barbarian said:Conan was thinking of using the little icons as indicators of who controls what - does that not work?
treave said:I'm sure we can all get along in peace and harmony. The continent is big enough for all six of us.
The Barbarian said:Indeed, the Barbarian will be populating much of the rest of the continent, one way or another. He'd prefer to do it with reserve cultures, rather than his own creations.
Does military manpower represent a proportion of the population enlisted or a flat bonus? For example, since both agriculture and manpower (and presumably other factors) impact total population, will a culture that invested in manpower early be at a disadvantage to a culture that invested in manpower later on, assuming they both have the same total orders? Like say the A's started with Agriculture (3) and then the B's started with Manpower (3) and fought 3 turns later when they're both at Agriculture (3) and manpower (3), what would the total/military populations look like relative to eachother?
Does expanding into a territory imply a large population bonus, or mostly dividing the existing population into the area? Likewise, would the newly added territory have roughly the same kind of infrastructure as the older territories, or be much more prone to attacks?
Likewise, would the newly added territory have roughly the same kind of infrastructure as the older territories, or be much more prone to attacks? If it's conquered, does that territory benefit from the highest infrastructure of whoever was there, or is that mostly presumed to be destroyed in the conquest?
Assuming an equal amount of military power between the two civs, would it be easier to defend a newly acquired territory the turn after it was expanded to, or take it from an opposing civ?
Would the construction of things like forts, outposts and watch/signal towers be performed more by infrastructure or either military equipment or organization? Or something else I overlooked?
Can these stats raise through means other than direct orders? For example, could a culture gain Craftsmanship (1) without using an order to promote it, by either trading or conquest?
Or will all cultures have a number or points = to the orders spent on them, and for example, a culture with high technology trading ability through government but no craftsmanship, will gain little from improving craftsmanship, because they already had some of that effectively, and are just bringing up their own skill, rather than building on top of what others did before them?
Or as another way of putting it, who is better at craftsmanship, a culture with high trading and 2 craftsmanship, or a culture with no trading at all and 3 craftsmanship.
What if they're both bordering a culture with 4 craftsmanship?
The Barbarian said:Update ahoy...