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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Sergiu64 Started watching another LP and found out that you can right-click on the character portrait in the skills window and get a pretty long bio. Check it out.

What??? Omg. Will post those next time! For now the next part of our adventure is completed:

Given the vote we backtrack. But its seems the only fork we have not explored yet is this one.

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It leads to a room with some enemies.

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And no joy sneaking up on this batch.

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Owyn is charged - so he tries to swing at his attacker. Its a miss.

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Gorath one-shots the witch. It helps that they always seem to be the slowest enemy. Don't think the luck will hold for long.

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Owyn is hit for 8 damage.
He tries to return the favor but misses again.

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Gorath is hit for 6.
His attempt to return the favor goes better - swing hits for 69 and kills the moredhel warrior. Nice!

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He's then hit by the ogre for 11 and Owyn gets hit for 6.
Owyn tries to loose his attacker by charging the ogre - misses again.

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Gorath misses too.

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Owyn backs away - Gorath switches targets to Moredhel and hits for 57.

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Ogre then nails him for 15.
Owyn griefs the ogre.
And Gorath finishes the moredhel with a thrust for 62.

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Everyone rests up. Owyn then starts the Ogre for 13.

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Gorath continues for 64.

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Another 13 from Owyn.

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And Gorath finishes for 71.

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The witches are always good for some nice items.

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The moredhel warriors... not so much.

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Yup...

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Nice surprise on the ogre though. Its good to recharge on restoratives after that trap blew Owyn away.

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There's a chest in this room. The letters are:

WRSHTDEE
TLATOIAS
ASEPMBST
BEPOANTY

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Answer and loot.

Good thing the hint made it kinda easy - there was no guessing this one from the letters.

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Even more restoratives!

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Surprisingly that's the end to this level. I expected something gigantic after the last level but this seems to more of a cellar than a dungeon. Guess Nutria was right!

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So... Gorath can blend in easily. But Owyn? Maybe he can pretend to be Gorath's slave or something.

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A thousand pikes, a thousand heads. Guess tribal warfare produces a lot of bodies.

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Hmmm, this shop isn't likely to hold anything interesting.

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I suppose powder bag is a surprise.

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Not sure if I've shown this one yet. It can make trolls flee. They're kinda tough be we can usually still beat them down without this.

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A little late for us to be practicing the lute.

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I suppose those can be useful if we were low.

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I guess we can inspect one of the heads on the pike.

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Oh... what is it - in his mouth?

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Hmmmm... I was going to sell the emerald - but maybe we need to keep it for a bit.

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Not sure we should be showing our faces in a public place, but it would help to get the bearing of the land.

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Other than the bartender - the only other person of interest is a gambler.

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We leave the city and are greeted with snow. It truly is is the north.

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The road ahead splits. One way to the West.

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And one to the East.

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As we get on to the fork we run into someone.

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This elven lady seems quite stern.

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Whoa - we randomly ran into one of the other chiefs of the north? What are the chances?

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Seems like the plays the game. But what are these names? Who is Obkhar?

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We did get some help escaping this time as well...

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We'd probably be dead now if it threatens her cause. I'm sure she's got quite a few guards with her.

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I'm not quite sure that's how it works...

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This lady is pragmatic as f*ck. The way rulers should be.

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Quite a few topics to cover.

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Hmmm... I can see how Gorath would be up for that suicide mission. But is Owyn?

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The devil you know may just be better than the one you don't eh?

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A very good point.

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Well... she seems like she'll be a better ruler as far as the Kingdom is concerned.

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Well, seems like Gorath is on board as well. Sacrificing so many warriors does seem like a big price to pay though.

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What is this Rib thing again?

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Guess the note on the piked head opened this topic.

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Sounds like we'll need to check it out.

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Would be nice, wouldn't it?

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Seems like that would suit Liallan's needs just fine.

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How is that causing a problem?

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It would be nice to know the answer to this question as well.

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Hmmmm, Narab was in the capital. Why didn't Delekhan just tell his guards to seize him there?

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How come he has enough warriors to surround Delekhan's capital anyway?

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Ah! There we go. Guess that's what all this business with Nalar's rib is all about.

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What battle?

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Ah. Yes that was confusing to James as well.

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A Captive for 10 years? And how would an invading army free him before the guards slit his throat?

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That's a great point too. We still have no idea what's happening.

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And what - he'd just give them to Delekhan as thanks? More likely take his place like Gorath was saying.

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This all seems super far fetched. Guess the Dark Elves are either all morons, have some kind of zealous loyalty towards Murmandamus, or have their own reasons for following Delekhan into this fight.

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Didn't the prophet lady claim this whole invasion is some kind of distraction for some mages to do their thing?

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Some foreign magicians then?

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Perhaps this is all their plan as opposed to Delekhan?

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Clever!

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Rubies. Kinda like the one someone stole from that Tsurani magician in Chapter one?

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If they did - wouldn't they have cleared Narab's clan by now?

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Hmmmm, sounds like we should NOT head that way.

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But first thing first. We head south towards that Nalar's Rib thing and... there are some enemies ahead. We'll take care of them next time.

i-rQTMmHF-M.png
 

Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,252
Location
한양
Strap Yourselves In
Tfw no moredhel femdom gf. :cry:

I like that conversation a lot. It really goes a long way to flesh out who Gorath is and what he was doing before the game started but without wasting a lot of time. It gives a bunch of clues about Delekhan and The Six that I think will pay off later but I can't remember how. And we see about Liallan just in these few paragraphs that she's smart, charismatic, ambitious, and probably a little delusional. You don't see much writing like that anymore, certainly not with female characters.

This is just about exactly where my last play-through ended so from on my memory is gonna be especially fuzzy. I can't wait to see what happens.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
606
You haven't checked out the graveyard which is just outside Sar-Sargoth, IIRC.
 

infidel

StarInfidel
Developer
Joined
May 6, 2019
Messages
494
Strap Yourselves In
Welcome to the Northlands! It features a lovely atmospheric ambient music track:
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Next session:

First lets take a look at those bios thanks to infidel's advice!

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Gorath definitely has an interesting story. One wonders what happened between him and Delekhan to cause Gorath to turn towards the kingdom.

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Its funny how being a screw up can give you perks.

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Wow. I guess this explains his actions at Sarth. Dude is addicted to learning magic.

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We head south to try to find that contraption that's supposed to clear out the surrounding enemies. And.. we sneak up on some that are in the way.

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Owyn freezes the witch and does 20 damage with a mid-charge frost bolt.

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Gorath one shots a warrior with a thrust for 61 damage.

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He then one shots a second warrior with a swing. 82 damage.

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And does the same for the last warrior. Also 82.

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Amusingly he then misses the witch.

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Does not do so a second time. Thrust does 73 damage and kills her.

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Gorath's exertions caused him to get stronger.

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That kind of armor causes enemies to die in one hit.

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You'd think the rapier would help them get a hit in on us.

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I love the stuff from witches. And they're yet to cause a problem due to being so slow.

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This guy would have hit hard with that xbow...

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We check out the graveyard thanks to Arrowgrab's advice. Hmmmm... was Gorath presumed dead after his first escape from the Northlands?

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Oh... apparently not.

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And why?

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Well... its mean - but I don't know if that is THAT bad.

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Can't they just close their eyes or something?

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A part under each tombstone?

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So I guess Gorath and Owyn were going to get buried after all...

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Lets take a look at the rest of these.

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Kinda feels like that's true. But I wonder how the moredhel know his role so well. Or his last name for that matter.

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What? Where did that one come from?

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Seems pretty strong to me.

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I thought he was going to die buried up to his neck?

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Graphic...

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Must have looked like it to the moredhel. But...

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Heh, well he's actually a pretty good one now.

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Anyway we keep heading south and see some more enemies ahead.

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We sneak up on them.

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Which improved Owyn's sneaking skills.

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Owyn frost bolts the warrior in the middle and does 20 damage.

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Gorath goes after the warrior attacking Owyn - but is parried.

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Owyn tries to swing at the same warrior - but is blocked and counter-swung at - gets hit for 10 instead.

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Gorath takes revenge with a swing - 56 damage.

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Owyn just plain misses with a thrust.

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Gorath does not - the warrior goes down after taking 51 damage.

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Owyn frost bolts the archer for 20 damage.

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Gorath misses with a swing.

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Does better on the next try - Swing for 59 one shots the enemy.

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Gorath moves over to the guy that's been frozen the longest and hits for 48.

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And finishes him with a thrust for 53.

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After Owyn rests almost to full travel health - the archer unfreezes. Gorath ends his life with a swing for 56.

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Good thing the archer kept missing.

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Boring.

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Definitely lucky their shots did not hit.

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Their swords are pretty good, surprised Owyn only took 10 damage when he got hit.

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When we move on I see something strange under a tree. Apparently its a dead deer.

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That is not whole lot of meat on the deer.

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We move on and run into a trap.

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Which apparently includes some ogre looking guys. Where were they hiding?
Owyn does a 75% charged frost bolt on the rightmost ogre. It does 30 damage.

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Gorath starts work on the middle one with a thrust for 56.

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He then finishes it with a swing for 60 something.

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The non-frozen ones don't seem to be moving - I decide to assess the enemy to see why they're blue. Apparently they're Highland ogres instead of Guardian ones. And... they have speed 0? Explains why they're doing nothing.

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Gorath then goes after the leftmost one and hits for 55.

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He then kills it with a swing for 66.

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I decide its time to train Owyn's melee. He starts with a thrust for 13. It takes 6 more of them finish the Ogre that never becomes unfrozen. We then simply walk forward as moving to the side or back would trigger the traps.

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Owyn got better at beating frozen ogres.

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One wonders how the ogres get swords.

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Or... why ogres have magic boosting potions? Perhaps these were guards to some magician?

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Oh? I thought items that we use up disappear. Not remain with 0 charges.

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We're quite far into the wilderness. And no end in sight. Where is that artifact we need to trigger? We'll find out next time.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Short session tonight.

We walk south some more and waltz into some enemies. I don't think it was an ambush - just enemies obscured by trees. Gorath gets swarmed and gets hit for 6.
Owyn nails the far away warrior with a frost bolt that does 20 damage.

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Gorath then swings and connects with a warrior - 59 damage.

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One of them hits Gorath with a swing of their own - 13 damage.
Owyn pokes a guy attacking him for 12 damage.

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Gorath misses with another swing.

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Owyn chases down a fleeing warrior and kills him with a poke for 14 damage.

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Gorath's next swing connects - 45.

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Owyn finishes that guy with a swing for 16. Nice teamwork!

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Gorath fails to land a swing.

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Owyn pokes for 13.

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Gorath finishes with a thrust - think it was 54.

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After resting Owyn pokes the frozen enemy - 12 damage.

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Enemy unfreezes and chases Gorath who was still resting. Owyn catches up and hits for 12 again.

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Gorath finishes with a thrust for 49.

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Since Gorath got hit a few times - he learned a few things about what NOT to do in the middle of a swordfight.

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And Owyn pumped some iron.

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Gorath hits so hard - I couldn't even tell one of the enemies had really good armor.

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And they don't hit THAT hard even with good swords.

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Eventually we reach the mountains. Where is that thing we're supposed to find?

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It seems there's just frozen wilderness. With some dead deer here and there.

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Oh. Wait - is this it?

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Woot woot! We found the rock in the woods!

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Seems like a dangerous rock to just randomly have in the neighborhood of the capital.

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Sounds like it was quite the experience. I wonder how this chooses who to kill and who to leave alive. Clearly it was not a proximity based effect.

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So in theory this should have killed Narab's clansmen and our way should be open. So we have a choice:

A. Head south west towards Harlech.

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B. Head East towards Caern.

i-6knx8fX-M.png
 

Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,252
Location
한양
Strap Yourselves In
That just wiped out about 100 very repetitive combat encounters. Expect to see lots of corpses. I have no idea how this rock decided which people to kill, but I never read the books, so maybe it's explained there?

I vote A because one thing I do remember about this chapter is that if you go west you get enormous amounts of naphtha. I love that naphtha animation. And at least one if not both of the passes to the east is probably going to be blocked by the huge armies they're assembling for the invasion.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
606
I suggest B, head east, because... I'm metagaming.

I think there is, at the bare minimum, a scroll for a spell you don't have yet.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
We will head southwest due to the votes.

As soon as we head back to the road we notice bunch of stumps.

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First one has some change.

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This is a form of money too. But we long have lost interest in filling inventory with stuff like this.

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I guess this would have been nice if we somehow sold the other emerald.

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And then we start seeing bodies Nutria has mentioned.

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Good armor on this guy.

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Soon we start tripping over them. That trick seemed to have killed so many, but left the trees alone.

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Great crossbow on this one - he'd have hit with that poisoned shot due to the accuracy bonus.

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Not so sure about this guy's shot.

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Love the gold.

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Not all of them have good stuff.

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Yay - more gold.

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And yet more.

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The lower quality oil stacks. And yet Gorath had a full stack + 1 after this. So he charged his sword with the extra charge.

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We find some side road leading to rock. Another bomb rock? Do we need to go back for the emerald?

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Don't know anything about this battle - anyone?

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There are more bodies, but I'm ignoring boring ones.

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Bodies around this house.

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Perhaps if they were hiding inside it would have saved them...

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Finally - something alive ahead. What are they?

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Whatever they are - we snuck up on them.

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Owyn frost bolts the leftmost caveman. Does full charge so it does 40 damage too.

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The rightmost ogre launches a FIREBALL!!! at Owyn and hits. Does 30 damage to him and I think 13 to Gorath too! Who could have imagined ogres were casters? Guess that why they did nothing during that trap....
One of the cavemen throws a rock at Gorath and hits for something like 13. Anyway, I notice Gorath's stealth improved!

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Gorath charges the other ogre and hits for 75. Good thing we put on that oil.

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The casting ogre does something that looks like Dispair thy Eyes at Gorath. Rightmost caveman throws a rock and hits Gorath for 8.
Gorath charges the casting ogre and hits for 73.

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Other one casts something, not sure what. Caveman charges Owyn and hits for 17. Think Owyn is about to die... this encounter has been a surprise.
Gorath finishes one of the casting ogres - don't know the damage.

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Suprisingly the caveman charges at Gorath - so Owyn does not get finished off. Gorath takes the opportunity to finish the casting ogre. 80 Damage.

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Other caveman lands a hit on Gorath - 14 damage.
Owyn is finally back - he must have been the one blinded. He was down to 10 hp. Starts resting.

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That was a mistake - caveman turns around and throws a rock at him. 14 damage. Owyn is down. Think this is the first time we lost a character in battle.
Gorath swings and misses. Caveman hits him for 14. Other caveman throws a rock - 6 more.

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Gorath lands a thrust for 65.

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That caveman starts running. Other one nails Gorath with another rock for 11.
Gorath takes some restoratives up to 82 health.

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Ogre lands a rock for 8.
Gorath swings and misses.

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He then gets parried. Then finally hits with a thrust for 71 through block.

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Hits for 71 again and kills the caveman.

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Gorath inspects the frozen caveman. Tor Giant... A lot of strength and a high Melee ability.

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He hits for 70.

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And 77 to finish the frozen giant. There's a pop up where Owyn tries to get Gorath to leave him behind but I didn't have a chance to grab a screen of it.

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Gorath got better after soloing 4 out of the 5 enemies in this fight.

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We have to spend a LOT of restoratives and almost 2 days of healing packs to heal up Owyn. We're halfway to that village and this fight has been a cold bucket in our face. Just when the game starts feeling too easy - the game says: You think you're good? Deal with these!

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We'll see if there are more encounters like this next time.
 

VGMG

Novice
Joined
Jul 29, 2021
Messages
20
Don't know anything about this battle - anyone?
To my recollection there was no battle of Sar-Sagoth involving Murmandamus, but it has been a long time.
This battle might have just been Delekhan's, in order to claim the throne.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Don't know anything about this battle - anyone?
To my recollection there was no battle of Sar-Sagoth involving Murmandamus, but it has been a long time.
This battle might have just been Delekhan's, in order to claim the throne.

Since the stone spoke about ancestors - I assume the battle was at least a few decades old. More likely - centuries since I think Dark Elves live for a longer time than humans in this universe as well.
 

VGMG

Novice
Joined
Jul 29, 2021
Messages
20
Did some reading, there is in fact a "battle" surrounding Sar-Sagoth and Murmandamus before the Riftwar, the near genocide by the Moredhels of the very people that built the place, the Glamredhel.
If it isn't either this one, which sounds more likely, or Delekhan's claim to the throne, I have no idea.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Another session:

We decide to start exploring the wilderness to the south of the road as we make our way South West. And indeed we soon stumble upon a tent and some chests.

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We did just blanket the area with lightning. Its quite possible the previous occupants are all dead.

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And if so: they no longer need these.

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A puzzle chest! It's letters are:

TOGY
ETET
LSID
AGTS

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And this one's:

BRRD
GLFS
FIAT
ASEE

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Answers and loot:

I guess the walker being the chick. I was lucky the word was 4 letters long otherwise I wouldn't have gotten this.

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Wow. Nice stuff!

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Too bad we already know this spell. Well... we don't actually know how it works, doesn't seem to show up in combat or out of combat spell lists.

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This one was much easier.

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Hmmm, think we'll keep that egg on Owyn.

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Think someone somewhere told us that we have to have this on the caster if some Wyvern controlling spell is to work.

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There's another chest - but its not a puzzle lock.

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And its lock is way too hard for Gorath, we break 4 picklocks before we give up. At least Gorath's picklocking skill improved a little.

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Continuing West-SouthWest we stumble upon a stump and 3 tents.

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Fire root oil is only good enough for armor enchantment.

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Seems like the owner of this tent has not abandoned it.

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Good tools!

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Ah, and here's that owner. Seems like he and Gorath know each other.

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A lot of moredhel seem to grudgingly assist Gorath. The north does seem like a confusing place.

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Ah, here are those boxes he mentioned. I do hope they're not trapped...

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They're not. Seems like they're not even locked.

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A book?

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Yes! Gorath has not read this one yet!

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Definitely seems like a stockpile of weapons like Gorath's tent acquaintance was saying.

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Think the only place I've seen this book was that shop in LaMut in chapter one. When we had no money for luxuries like this.

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Seems like Gorath's xbow skill went up by at least 6%.

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As we get back to the road we see some enemies.

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And we get a jump on them!

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Owyn casts a 15 hp 'Thoughts like Clouds' on the witch. He then gets shot for 7.
Owyn then gets hit for 9 and Gorath gets hit for 7.

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Gorath charges a goblin and hits - but its only 37 damage.

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Owyn reviews his skills and notices that he's poisoned! He drinks anti-venom and a few restoratives. The archer shoots again but hits one of Owyn's attackers for 16 instead!
Gorath one shots the archer with a thrust for 50!

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Owyn gets hit for 7. Defends.
Gorath's swing finishes the tough goblin with a hit for 46.

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Gorath gets in range with one of Owyn's attackers and hits for 47. The other attacker keeps taking damage from poison.

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Gorath then finishes his target with a thrust for 53.

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Owyn tries to help out but is parried.

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Gorath puts the poisoned goblin out of its misery with a hit for 46.

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I try to rest up - but after a round the witch gets free from confusion and freezes Owyn with the Grief spell!

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Gorath one-shots her.

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This will restock a little bit of Owyn's supply of restoratives.

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Ca$h!

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This is the bastard that poisoned Owyn and then one of his friends.

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The tough goblin was rich! Look at that armor and xbow!

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There's a side road here that leads to a tent.

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Some kind of worship? Maybe there's some backstory but does not seem like we will learn it.

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A farm! I guess the moredhel need to eat something. Hard to believe that there would be enough game in these woods to keep everyone fed.

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An abandoned farm? Perhaps I was wrong.

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There's another side road to a house - but its empty as well.

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And finally we reach Harlech. Seems like there are some enemies in the way. I'm sure they'll be easy.

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Or... not. Hmmmm... wasn't this were the Six are camped anyway? Maybe we SHOULD avoid this town.

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Next time we'll try going around the town and proceeding to Armengar.
 

Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,252
Location
한양
Strap Yourselves In
"Tremendous odds" means that it will just be endless combat and you can't get through.

I'd recommend using either the spyglass (if you have it) or the spell Eyes of Ishap to navigate around some of these problems.

Nightfingers apparently lets you steal something, but you need to have a glory hand in your inventory. So you'd have to carry around one expensive item for a while and then use it to steal another item. I don't know how you'd even make that profitable without extreme meta-gaming, which really isn't necessary in BaK.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,637
Location
Sic semper tyrannis.
Well. Lets do the vote again:

A.) Surely we can go around this town and continue Sourth West to the Kingdom.

B.) Perhaps we missed something? Lets go back to Sar-Sargoth and continue East from there.
 

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