Stereotypical Villain
Arcane
A crate? Must be importan-
Take cover!!!
It's not over yet, those german planes can take alot of dama-
Poor FRITZ... So young and already in the next world.
... Damn.
I loved the fact that using the recording empowers Ryan with some kind of electric arc and made him say the words himself instead of playing them back in the recording.
Also very clever to give you two endings that you only need to choose at the very end, nothing else to do, no choice, no consequence.
Lazy artists, this pisses me off!
Well I enjoyed Prisoner of Ice when I had played it, ages ago. I think linearity suits some games and not others, especially games advertised as being very free-form.Stereotypical Villain said:This one is a little bit more linear than your avarage adventure game. It's kinda hard to describe... Hmm... I guess it "feels" like a movie with partial interaction.
An example: Later in the game you're completely unable to interact with much of the enviroment. There's usually only one object every now and again which you need to pick up. Compare this to the many ways the enviroment can kill you for fucking up in Shadow of the Comet and you get a rough idea on how they screwed up Prisoner of Ice.
ghostdog said:Ze ammunition is zepleted sir !
Throw dem zomething , anything !!
Hail !
Not ze wing, stupide !!! FFFUUUUUUUU-
A lot of tentacle action, keep it up!