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Let's Play Oblivion

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
avatar_58 said:
http://www.shacknews.com/laryn.x?id=16748612#itemanchor_16748612

I've always heard about the people who thought Oblivion was the best RPG, but until now I've never had discussions with them.

People actually think the world is profoundly deep? Wow.

a Retard said:
Here's the thing, Avatar_58, if that's your real name.

Jesus H. Fucking Christ
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
Why bother with the "careful" part if everything is scaled to your level and you don't need skills to hit anyway?

This is where you begin to 'address' my views. However you immediately proceed to disregard my own comments on this point, particularly why I mentioned such criticisms were "entirely moot". Im afraid, this is a common theme.

*wildly hyperactive imagination necessary.

I remember a very pedantic discussion that I involved myself in many years over the meaning of "unique". But the general connotation suffices for the point raised in this thread. Are there unique places of especial interesting within Oblivion ? If you insist not, then I am most curious as to your criteria. Particularly since a wild imagination is supposedly required.

But the fact is admist an already engaging world there are key places where the nature of the domain whether architecturally or otherwise denizen orientated bespeaks of places of note. Not that I mean that a place must be unique to enjoy the experience.

If it fails so hard at it's strengths, what words can describe it's weaknesses

The problem as I see it, is that the vast majority of 'critiques' are exclusively subjective and/or ambiguous. Much as your above claims never addressed any of my points but just made unqualified counters or simply ignored specific stipulations.

I prefer just going outside, especially given that said geography inexplicably went from jungles to generic temperate climate landscapes my country has an abundance of. Also, there are very few places of interest in OB.

as above

Given that lore is one of the things that made previous TES games actually interesting, and that quests can make or break an RPG, those are sound complaints.

This is a good deal more meaningful. The Lore in Oblivion is not as good as Morrowind, granted, however this is often conflated with the conclusion that it must be bad. Comparisions by contrast are a flawed measure of intrinsic value. Of course, philiosophically speaking discerning the inherent nature of a thing without reference to something else is naturally difficult to comprehend yet rudimentary analysis will show the flawed logic of assuming contrast as the means of direct experience.

The metatheme is sufficiently interwoven, as such the plot works in conjunction with said lore, and various texts discuss numerous aspects, both historical and metaphysical, of the realm/s. There are not too many rpgs with the same magnitude of free floating information to be personally sought out for a more informed understanding. There is not a complete reference but that is fine, in fact that simply leads to the open endedness of the lore. Theories abound but definite knowledge is difficult to really claim. Moreover for those wishing to learn what they will, studying information found within books can inform about the nature of the world, theories thereof and places of interest.

In short, while it is not Morrowind, and while there are some books that are mightly poor compared to the predecessor, the Lore as a whole is not bad. That common view is the result of misguided logical assumptions.

Quests *can* make or break an rpg, but not necessarily. Since I find quests at large in most rpgs to not be that deep or intricate for the most part Im not one to place all that much emphasis on them. Yes, quests can add to a game, but rpgs are not confined to quests. If anything (depending on what one cares to derive from an rpg experiences) this is where Oblivion excels, as you really dont need quests to partake in hours of free form roleplay enabled by the sheer expansiveness of an open and diverse world.

What's left of OB if you remove quests?

I would say personal initiative to choose to involve oneself in the world as one would care to. There is plenty to do. I can readily elaborate.

Running around killing things? - almost every FPS in existence accomplishes this better.

Unabashed subjectivity, every FPS does not do this better. FPS are designed with specific game play in mind. Now maybe according to your personal values that is that really matters, but for those who prefer the theme, the freedom, the possibility to explore and discover, character development and loot, rpgs do it better by design default.

Exploration? - ...of nearly identical dungeons belonging to one of three or four uninspired tilesets, filled with nearly identical, levelled enemies and nearly identical levelled loot?

Well again, I have already touched upon these issues, as they were the flaws I previously pointed out. Undue reiteration is a really bad indication of the state of a discussion. Atlhough churlish insinuations are clearer still. In short, mods solve the majority of these flaws rather nicely.

Oblivion would be playable without mods, but obviously not for long. With the vast range of possible mod selections, the available content is augmented immeasurably. When a player mentions an additional five or more gigabytes of additional game data this indicates a substantial addition to overall game content.

NPCs? - of the nearly identical ones who stare at walls a lot and talk about mudcrabs variety?

Again, this is not a unique flaw to Oblivion, is it. But what people also conflate is the simple magnitude of difference in npcs. Unsurprisingly not everyone is the world is all that unique or different, but indeed quite a few are and there are many ways to acquaint yourself with them. This seems to be one of the things really overlooked by a lot of players, just raw observation of characters, interactions, activities and general information. Quests dont need to be directly activiated for observant players to discern potential sources of interest.

Making cool items and spells? - fail given that most of the interesting options were removed. Closing the gates? - as if the first one didn't bore the crap out of everyone.

if you are going to insist on exclusively value ladden assessments there is no real point in disagreeing with them. Simply because with such a subjective nature there is no rational basis, and hence value.

Except that you can leave the burning Kvatch for a round year in game and nothing will happen.

So it would seem, however as I pointed out for the rp inclined the crisis at hand warrants involvement.

Okay, I dont believe there is a need to continue with the rest of your points. You did not like Oblivion, so be it. Conversely Im immensely fond of the game, on so many levels there is nothing that provides the same magnitude or level of quality. With the addition of player made mods the game just has so much potential and personal configuration to augment the experience as one sees best.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
Lestat said:
This one is the champion.

* If you must travel with your food in public,get a pie and act as though it is a regular pie,but it really is a pie consisting of human meats.

Dare I ask how exactly one LARPs that he has a regular pie as opposed to a pie consisting of manmeat

sry will cease fagging now, but I have to ask
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
Ammar said:
Actually that thing made it onto the UESP.
http://www.uesp.net/wiki/Oblivion:Roleplaying

I especially like
Once you have the maid for Rosethorn Hall (Skingrad House), you can treat her as your wife.

If your character's leg has been pierced with arrows, he will have to walk, not run until he gets the leg healed. Switching between Sneak mode and regular (upright) mode can represent limping.

and
Become a vegetarian, or have your character get "Sick" after eating certain ingredients. Make "Restore Fatigue" potions named "Water" and drink them daily.

Has anyone here tried this advice?

"Take the strawberries from around the bread in the middle of the table and place them in the middle bowl. Put a cheese wedge next to the bread. Put an orange, an apple, some grapes and a pear in the bowl and you have a fruit bowl. Move it about a bit until it looks realistic. On the plate in the middle near your place, place a sweet cake. Next to it place a spoon, and on the side of the plate put a silver knife. You now have a banquet fit for a king! EATING the banquet with guests is not advised because it takes a long time to prepare. It's just there to boost your over sized ego even further. Put some snazzy daggers and swords in the display cases." I think it would take me 2 Oblivion days to make such a meal, because the time passes so fast. :lol:
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,664
Location
Your ignore list.
avatar_58 said:
http://www.shacknews.com/laryn.x?id=16748612#itemanchor_16748612

I've always heard about the people who thought Oblivion was the best RPG, but until now I've never had discussions with them.

People actually think the world is profoundly deep? Wow.

I believe their definition of deepness on oblivion is as in covered in deep shit, like, after you dig through that thick, smelly, viscous shit wrapped game, deep down you will find one or two things bethesda did right, like.... hmm... :?
 

NeVeRLiFt

Liturgist
Joined
Nov 27, 2004
Messages
145
Location
In the shadows of the Megacorporations
Mareus said:
NeVeRLiFt said:
Here's some links that should get you started.

What can I say?
Guess I just say thank god for the mod community... they fixed Oblivion enough so that it was worth downloading and modding to play.

That's alot of mods... do they cause bugs and conflicts in the game? I really can't imagine how you can merge so many mods into one game without experiencing problems.


The game is running fine and very stable.
I have played for more hours at a time, that I care to admit.

I have a level 24 Assassin right now and trust me with the way my game is modded and plays that was very hard to do, took a good bit time.

oblivion200804181540132xx8.jpg
 

NeVeRLiFt

Liturgist
Joined
Nov 27, 2004
Messages
145
Location
In the shadows of the Megacorporations
The game is still flawed... but the mods really help make the game where you can at least play it now.

If there was one thing that I hate the most and wish a mod had fixed, it would be the dialog/chat system.
I really hate that lame ass pie chart and the way it makes the npc's spam you with nonsense.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
Admiral jimbob said:
You weren't far off.
Indeed. I wrote that little medley from memory, but the real thing is even worse.
Comedy gold!
 

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
If you must travel with your food in public, get a pie and pretend that your regular pie is really a pie consisting of human meats which you only pretend to be a regular pie.

Bwahahaha, man, this one can't be serious, any of you responsible for that one?

Regardless, that's some pretty freaky meta-LARPing :lol:
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
Roleplaying a prisoner isn't that bad, you childhood-deprived motherfuckers. Didn't you ever play outside when you were a kid? Gush with enthusiasm while explaining to your friends about the game you guys were playing together, like how you're bikers in a biker gang and gonna ride across the neighborhood to go beat kids up, i.e., riding bikes? I used to borrow my dad's tools and build forts in the field across the street so we could have secret clubs and shit like that. Bam. Guilds and exploration. One time I was playing "Zelda" with a friend down the street, and we barricaded ourselves in the garage to fend off monsters. When his dad came casually strolling around the corner I yelled to my friend "he's a monster, throw your boomrang at him!" and he threw a railroad spike we had found directly at his face. And it connected. And I wasn't allowed to play with that friend anymore.

Imagination is okay. Fuck the fuck off you friendless, basement dwelling bastards.

Roleplaying/Cannibal
I completely rescind my previous statements.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,209
Project: Eternity
The point is people larping in Oblivion aren't children anymore... Well, physically at least
 

Toad Howard

Novice
Joined
Apr 21, 2008
Messages
5
Aothan said:
Oblivion is a great game. If you want a highly detailed sensory immersive experience. Like to explore ? Oblivion is massive, and careful exploration reveals innumerous mysteries and unique places, objects and persons. These are the main strengths of Oblivion, and those who think these just might consistute enjoyable gameplay will find Oblivion does it exceedingly well. Not too many games cause the player to pause just to admire the scenary and serenity of a Tamriel geography.

Most of the complaints dwell exclusively on the lore and the quests. I can agree with this, but then most rpgs suffer the same flaws, yet are no where near as aesthetic, open or large. Quests dont necessarily make games, unless someone needs to be structured.

I play rpgs very differently given the option. The first time I started Oblivion, in accordance with my character's disposition the main quest was undertaken at haste. The state of affairs demanded no less.

Usually however, and after restarting from the first time, I dont actively seek out quests. By and large quests are linear and simple anyway. Oh a few alternate endings ? Maybe my sense of depth differs here.

Im an explorer and wanderer, and in Oblivion my 3 month old hardcore Ranger has not started the main quest or even joined the guilds. The world is that large, diverse and dangerous that even now there is much to seek out. Yet Im looking to end his wanderings, ideally peacefully, in a fitting way. Im just not sure how to.

Recently I discovered a large veritable death trap. And up until then I thought my guy was getting a bit strong, not in those parts. I was glad to find my way out and hastily leave off.

Once he gets too powerful I will probably move on, that is the only real shame as I see it,characters can become too powerful. The first 17 or so levels of carefully sneaking around, choosing battles, avoiding traps and judicious or live or die retreats makes the gradual development of proficiency and rare finds all the more rewarding.

The real flaws inherent to the actual game as I see them:

Main quest: I find this can be a little too prompt. This is a shame for a few reasons, it commits players who do rp to a continuous quest. The world has to be passed over because the significance of recent events are unfolding rapidly with dire consequences.

The other problem with the main quest is that Daedra Gates will open up everywhere all over the world. If your character feels a heroic need to play his part, often enough this means having to venture into them. Problems here are that they are somewhat more dangerous, especially if you are not exclusively combat orientated (Clan Fears are an Archer specialists worst match..and dont try and be acrobatic around them either..), and are everywhere. They mar the landscape while the outerworld weather effects hurt fps.

Levelling System: This is the main offender, different people have different opinions. My problem with it is that it takes away from the dangers and excitment of exploration. If you are a low level you will typically encounter low level creatures. No matter where. Others have issues with how levelling affects major skills. Im not sure what to make of this, having never found this problem to be too much. Really by the time you are in the 20's, especially as a melee character the game is a bit easy.

Items/Creatures: Oblivion could do with a heck of a lot more variety.

Player Characters become too strong: I like challenge and excitement, it keeps me in the game as the character. But even an Archer dramatically changes from always cautious to really dangerous when he can start knocking down targets from range. Combined with sneak attack damage and often a stealth Archer can play all too safely. Prior to that however just about everything is a threat. Arrows do so little direct damage, magic arrows are incredibly rare (I have less than 20 in stacks of 2,3,5 etc) and some creatures are a bane, such as the aforementioned Clanfear. But that is how I like it.

Thankfully most of these issues are entirely moot because of the extensive modding community. Speaking of mods you should definately include Ling's Choice and Consequences, if only to add more to the quest system. Once my Ranger concludes his travels (however that may be) Im installing another batch of mods (magic, quests etc) and attempting another character. In all likelihood a mage, since Ive yet to actually try one and all of the new effects and abilities sound rather great.

Probably a specialist Mage, such as Mysticism. Will also need to see if there are any Alchemy balance mods, arguably the most exploitable skill in the game.

You sound like a reasonable and nice guy Aothan. So... do you want to suck it?
 

WalterKinde

Scholar
Joined
Dec 27, 2006
Messages
524
Can we agree that it didn't live up to the Hype at least?
Watch that preview video they let loose on the public then play the game.
Finally add the utter lack of progression as relates to the main storyline itself and things begin to fall apart, assassins have just murdered the emperor, demon gates are popping up all over the world, theres an invasion commencing, you are charged with IMMEDIATELY finding the heir and people are going about their business with no rush in game, not one of the nobility doesn't even THINK to try setting themself up as defacto ruler of a continent size empire and this is just from the main plot we haven't even began to touch on lore , well put together but ultimately repetitive dungeons, plains of Oblivion or the level scaling, spend 1 hour playing vanilla Oblivion and the flaws begin to reveal themselves.
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
NeVeRLiFt said:
The game is running fine and very stable.
I have played for more hours at a time, that I care to admit.

I have a level 24 Assassin right now and trust me with the way my game is modded and plays that was very hard to do, took a good bit time.

oblivion200804181540132xx8.jpg
Why do the background textures look so shitty and 2D in chargen?
 

Grog

Educated
Joined
Jul 15, 2006
Messages
80
Astromarine said:
First of all, I decided that the heir to the throne could stand a couple more days of praying, once I saw where Kvatch is on the map. Bloody hell, that's a long walk. I want a horse, and some better gear, so I'm paying a visit to that fort where I kicked some ass yesterday.

Astromarine said:
So, about the route for my character. Dark Brotherhood is out so far. I'd have to murder someone, and I haven't met anyone yet I felt like killing. My current status is: I want to go on with the main quest, as my character feels at least a bit of urgency. Not necessarily out of morality, but he's heard of Daedra invasions and some of the myths surrounding the amulet, and he believes them.

Problem is that he thinks he's too weak to really make the necessary trek to Kvatch. He's got his ass kicked by fish, fer akatosh's sake. Plus he has a grudge against Bishibosh, the named shaman in the Fort he tried to explore. But he's not going back there until he's a lot better equipped and skilled.

So at the moment I'm looking at a pause to get some cash and skills. I can try joining a mage guild, but for that I'd have to go to a nearby town, which is dangerous. I can also try to get some work in the Imperial City. I think I'm close to the limit of the gear I can get easily, having leather armor (some pieces self made) and the silver sword. So what would you do with a somewhat fearful citydweller that needed to get big enough fast to brave the countryside on an important mission?

I don't know if your mods change the situation much, but did you talk to the people hanging out around Weynon Priory after you got the quest to go to Kvatch? I seem to recall you can ask them for assistance and they give you a few nice things. Not to give away too much, but they can help you get there a little faster.

Did your mods do something to fast travel, or are you just consciously refusing to use it? I seem to remember you could pop to and from Kvatch whenever you pleased, with no danger of ass-whooping.
 

mlc82

Scholar
Joined
Sep 19, 2006
Messages
125
Lestat said:
This one is the champion.

(I've never seen any of those "Roleplay Oblivion" pages until now)

I don't know if I should laugh or just feel sad... Honestly, sarcasm aside, what in the hell is wrong with the people coming up with this stuff? Are Oblivion fans just that desperate to turn it into a "ROLE PLAYING" game, or has the entire purpose of a Crpg just flown over the heads of an entire fanbase that badly? Should make the raping of Fallout even more interesting once a role-playing wiki comes out for Fallout 3, or more accurately "Fallout Xtreme!".

"Pretend to be a RadScorpion!"
 

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