Aothan said:
Oblivion is a great game.
I could've skipped the rest of your post, you know.
If you want a highly detailed sensory immersive experience.
I really could.
Like to explore? Oblivion is massive, and careful
Why bother with the "careful" part if everything is scaled to your level and you don't need skills to hit anyway?
exploration reveals innumerous mysteries and unique* places, objects and persons.
*wildly hyperactive imagination necessary.
These are the main strengths of Oblivion
If it fails so hard at it's strengths, what words can describe it's weaknesses?
Not too many games cause the player to pause just to admire the scenary and serenity of a Tamriel geography.
I prefer just going outside, especially given that said geography inexplicably went from jungles to generic temperate climate landscapes my country has an abundance of. Also, there are very few places of interest in OB.
Most of the complaints dwell exclusively on the lore and the quests.
Given that lore is one of the things that made previous TES games actually interesting, and that quests can make or break an RPG, those are sound complaints.
I can agree with this, but then most rpgs suffer the same flaws, yet are no where near as aesthetic
Oblivion is nearly as aesthetic as circles are square.
16 square miles empty box is still an empty box.
Quests dont necessarily make games, unless someone needs to be structured.
What's left of OB if you remove quests?
Running around killing things? - almost every FPS in existence accomplishes this better.
Exploration? - ...of nearly identical dungeons belonging to one of three or four uninspired tilesets, filled with nearly identical, levelled enemies and nearly identical levelled loot?
Lore? - ...
NPCs? - of the nearly identical ones who stare at walls a lot and talk about mudcrabs variety?
Making cool items and spells? - fail given that most of the interesting options were removed.
Closing the gates? - as if the first one didn't bore the crap out of everyone.
I play rpgs very differently given the option.
No options in OB either.
The first time I started Oblivion, in accordance with my character's disposition the main quest was undertaken at haste. The state of affairs demanded no less.
Except that you can leave the burning Kvatch for a round year in game and nothing will happen.
Im an explorer and wanderer, and in Oblivion my 3 month old hardcore Ranger has <s>not started the main quest or even joined the guilds</s> ignored the 'urgent' "omgtheempireisdoomed!" questline forced on him at the beginning and went on to pick flowers instead.
Fixed.
The world is that large, diverse
I believe that the word you wanted to use was "monotonous". Please, don't use the words you don't know the meaning of again - it makes you look like an uneducated moron.
Ah, the dangers of the world where you can complete the MQ and thwart the demonic invasion at level two (due to arbitrary level restrictions) and complete all the questlines (except the daedric ones - see the arbitrary restrictions part) while plundering all the dungeons in meantime at level one - truly, the Oblivion blisters... I mean bristles with unspeakable peril!
that even now there is much to seek out.
You man like generic dungeon #124 containing level 5 locked chest with broom and calipers?
Yet Im looking to end his wanderings, ideally peacefully, in a fitting way. Im just not sure how to.
Tried deleting your saves and jumping off the Dive Rock? Word has it that the Akatosh himself will then appear and carry you to the magical land of candy and happiness (as if Oblivion wasn't sugary enough in itself).
Recently I discovered a large veritable death trap. And up until then I thought my guy was getting a bit strong, not in those parts. I was glad to find my way out and hastily leave off.
What do you smoke while playing? Sounds quite powerful.
Main quest: I find this can be a little too prompt. This is a shame for a few reasons, it commits players who do rp to a continuous quest. The world has to be passed over because the significance of recent events are unfolding rapidly with dire consequences.
Problems here are that they are somewhat more dangerous, especially if you are not exclusively combat orientated
Why are non-combat characters even possible in OB again?