Get ready as we delve deep within the black unknown that is the third campaign. These missions are almost unknown to me. I say "almost" because when I played it all thse years ago I entered the cheat that opens up all of the levlels. I haven't played these last 5 a lot since I thought that if I couldn't even finish the first ones I couldn't possbile handle the last. Let's begin.
Looks like our priest is neck deep in shit and it's our job to save his sorry ass.
Sounds simple? No? Well maybe we got some cool tech that can help us in our quest.
Hmm.. not bad.. those ice cannons and ice towers look like they may prove useful however we also got some sun units aswell. Who knows maybe we'll make use of them.
There's our stupid priest who got himself stuck on a bridge peace. Just what the hell was he doing so close to the enemy island? Sleepwalking?
Gee sure is nice up here, I wonder why the other priests we sacrificed looked so scared when we scooped them up, these things look completely safe.
At least he gets a nice view of his altar while up there in the air ship. I wonder if they have any movies on that flight.
The usual bridging technique. It won't prevent red from gathering crystals since he has airships at his disposal but at least it'll contain him.
Looks like our mining expedition is getting harrassed by dust devils so taking care of them is our first priority. I'm using crabs in this mission which cost 100 more than golems but are more durable and are faster. Plus we haven't used them until now so they needed a bit of love too.
As you can see I'm building a second bridge branch just underneath the first one. THIS IS VERY IMPORTANT OK
Yea the first branch is going to hold ice towers while the one below is going to hold generators and attackers.
I'm begining to like the icetowers a lot. I mean they aren't THAT durable but unless they are attacked by thunder cannons they should hold out for quite some time. Not to mention that it's nice not having to constantly rebuild them. I also build choppa bases for air support.
But we need to act fast, who knows when red might move his fat ass over to the altar to sacrifice our priest.
It's cool guys, I'm just chillin'. Take your time.
In a stroke of tactical brilliance and genius which was like totally not dumb luck I build an ice cannon directly in front of red's priest so he won't be able to escape. Unless red builds a tower in front of him. Which he won't do because the AI in this game is dumb as a brick.
I place a crab into position ready to make a run for red's high priest. I could have just walked it around that edge farm on the left but where's the excitement in that?
An enemy priest has been captured!
It is the crab's finest hour. It's now time for the crab race to show to the world what it is capable of and wash all the shame that has been caused by Bethesda's stupid mudcrabs. No longer shall the lowly crab be the laughing stock of all invertebrates.
FACT: Netstorm's crystal crabs > Bethesduh's mud crabs.
I also get an artistic shot of the destroyed wind workshop.
Don't worry, Your Holiness! Help is on it's way!
WAIT YOU IDIOTS
Thank's a lot jackasses, now I have a 10 foot crossbow bolt sticking up my ass.
Ooopsie...
NOTE: you will see that the wind towers are in flames even though I attacked them from their invulnerable side. That is because of the icenannon's ricocheting projectiles.
Since red went through all that trouble to make my stay pleasent I belive it's time to return the favor...
... by offering him a stylish ritual.
They molest holy men in the skies?
Anyway this was a fun mission. It's actually a bit decieving since it tricks you into beliveing that YOU HAVE TO MOVE YOUR ASS QUICK BEFOR YOU PRIEST GETS SACRIFICED, but this is not the case. As you can see from the timer we were already well within the 25 minute mark when we destroyed red's temple so it's safe to say we had probably another good 10 minutes before he would start his ritual.