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Let's play Medieval Total War 2 w/ Sicilian Vespers mod

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Trash said:
Thalkirst said:
Have you tried SS 6.2 with the RR/RC megamod? It does make all factions really unique (and overall it is much harder).

http://www.twcenter.net/forums/showthread.php?t=197224

It does have some issues, but overall it is way better than plain SS.

Actually just started a Byzantine game with it and had Venice DOW me. Having a lot of fun with it although truth be told the AI is still as cowardly as ever.

Though that whole new update probably means I'll have to restart it. Oh well.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Nope. I abandoned it not because of a loss of interest but because of a bug I've encountered. Seems that in the SV version I've played Poland was bugged and I didn't get any new units. I've confirmed this by launching the game start at later eras. While different factions had the new units in the renaissance era, Poland somehow could build only the same wojs and strzelcy's and pancerni's. You start with a couple of new regiments (hussars and 'modern' knights) but you couldn't build them.

Short version: They forgot Poland !!1!

Sorry for not writing an explanation earlier. I'd like to try a MW2 LP again, but I'm pretty busy right now. Perhaps I'll manage to post something new during Christmas.
 

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