Monocause
Arcane
- Joined
- Aug 15, 2008
- Messages
- 3,656
I've been looking for something that bears a resemblance to RTW's Europa Barbarorum. There's Deus Lo Vult, but the makers fail to fix the bugs (and there's plenty of them) and concentrate on adding useless new features instead, making the game even more buggy as a result. Hell, they can't even fix typos and poor English, and as of version 6.1 the UI looks started to be cartoonish and unbearable.
Fortunately, I've found Chivalry II: Sicilian Vespers. I'll explain the added/modified features as the LP progresses.
The year is 1080. A terrible locust infestation hit quite a few places. Quite a few people died. Quite a few people were born. Some of them important, most of them not. A lot of other terrible and medieval things happened.
This concludes the western Europe part of this chronicle.
In the noble kingdom of Poland, king Władysław the Chivalrous - as his grata patria named him - gathered his sons and his most trusted vassals to discuss certain important matters.
We have waited long enough. I have just received news of the Emperor's military preparations. The rotten Swab can be a formidable foe when he's not recovering from veneral diseases. We must therefore strike to the east and north to stop the spread of the foul Germanic influence. This is the plan:
You, Bolesław, will go from the forest you've been sitting in aimlessly since I began my rule and assault Wrocisław. It is imperative that you take it as soon as possible and that you keep your losses to a minimum. The coffers are nearly empty since these filthy Jews convinced us to import bottled beverages from the west and we can't cover the expenses of a prolonged siege*. I will send you some Pancerni as reinforcements.
Sromotne lanie spuścim kupą im panie a zyszczym kurwom wszelakie nieszczęścia.
You'd better stick to the latin, you foul-mouthed twat. We're Christians, you know.
Certainly, sir. Wrocisław will be Crown's property until the year passes, that I can solemnly promise you.
And visit the monastery before you go. Pray for a swift victory and get a bath. I'll personally make sure the eleemosynarius scratches all the dirt away from you.
*in SV if you take a general outside a settlement, you pay 500 florins when he's in your lands; you pay 1000 florins per turn if he's abroad. Army upkeep costs have also been increased. It's great because it makes you cringe at the thought of keeping a standing army and makes you use mercenaries more as a short term solution.
And so did Bolesław depart. He laid siege to Wrocisław, but to his surprise, the defenders sallied forth to meet him before the walls, reinforced by the local forces. This is a neat feature of SV, that when you besiege a place, its garrison gets reinforced by four units. The type of units depends on the region and some other stuff.
The situation was dire. Only with tactics can Bolesław reverse the odds. As you can see on the bottom of this screenshot, Bolesław's army consists of two cavalry units (general's bodyguard and pancerni), two spearmen units (which in SV have good defense but shit poor attack unless vs. cavalry), one peasant archer unit and two peasant units which are shitty all-round. The enemy, on the other hand, has a single cavalry unit (Żupany), two axe-wielding Woodsmen units, (decent attack but almost no armor), one trained spearmen unit and a lot of Woj spears and bows (Local levies, only marginally better than mere peasants).
Since Bolesław didn't have the option to properly deploy his army as the enemies rallied towards his encampment, he had no time for elaborate maneuvers. He quickly thought of a simple flanking plan. He and his bodyguards went to the forest on the right flank while the pancerni took the left, with the intent to attack enemy bows. The peasants were to serve as cannon fodder and stop the enemy charge, while spears were to flank the enemies too and hit their forces on the sides.
It didn't go as he planned. The Żupany cavalry launched an attack on his bodyguards, forcing him to call a spear regiment to his aid. Situation of the peasants - who were now engaged in melee - was grim, and Bolesław was afraid that they may rout at any moment.
Fortunately, another good thing of SV is that all units have more hit points. What it means is that peasants are still crap, but it takes significantly longer to kill them. In vanilla M2TW, the peasants would be completely destroyed in a matter of seconds. Here they manage to stop the charge and buy some time while pancerni charge the enemy archers and spearmen try to free Bolesław of his engagement with Żupany.
Pancerni's flanking maneuver was a great success. They are really powerful, with a couple of javelins they can throw, decent attack and great defense (that's what pancerni means in English, 'armour-clad'). Here you can see them trying to slay as many of the routing enemy archers as possible before they reach the walls.
And a stroke of good luck! Bolesław's spears managed to kill the garrison commander. Enemy morale hit rock-bottom and they started a full-scale rout. Bolesław rallied the forces to slay as many of the pathetic curs as they manage.
And, victory! You may not believe it but the AI is really improved. I played only vanilla M2TW earlier and was caught completely off guard with that attack on my general. Two things were crucial in this victory - pancerni (with which I started the game with a single unit but I can't train them yet) and the fact that Bolesław had four command stars plus single dread point.
TBC.
Fortunately, I've found Chivalry II: Sicilian Vespers. I'll explain the added/modified features as the LP progresses.
This concludes the western Europe part of this chronicle.
In the noble kingdom of Poland, king Władysław the Chivalrous - as his grata patria named him - gathered his sons and his most trusted vassals to discuss certain important matters.
*in SV if you take a general outside a settlement, you pay 500 florins when he's in your lands; you pay 1000 florins per turn if he's abroad. Army upkeep costs have also been increased. It's great because it makes you cringe at the thought of keeping a standing army and makes you use mercenaries more as a short term solution.
And so did Bolesław depart. He laid siege to Wrocisław, but to his surprise, the defenders sallied forth to meet him before the walls, reinforced by the local forces. This is a neat feature of SV, that when you besiege a place, its garrison gets reinforced by four units. The type of units depends on the region and some other stuff.
The situation was dire. Only with tactics can Bolesław reverse the odds. As you can see on the bottom of this screenshot, Bolesław's army consists of two cavalry units (general's bodyguard and pancerni), two spearmen units (which in SV have good defense but shit poor attack unless vs. cavalry), one peasant archer unit and two peasant units which are shitty all-round. The enemy, on the other hand, has a single cavalry unit (Żupany), two axe-wielding Woodsmen units, (decent attack but almost no armor), one trained spearmen unit and a lot of Woj spears and bows (Local levies, only marginally better than mere peasants).
Since Bolesław didn't have the option to properly deploy his army as the enemies rallied towards his encampment, he had no time for elaborate maneuvers. He quickly thought of a simple flanking plan. He and his bodyguards went to the forest on the right flank while the pancerni took the left, with the intent to attack enemy bows. The peasants were to serve as cannon fodder and stop the enemy charge, while spears were to flank the enemies too and hit their forces on the sides.
It didn't go as he planned. The Żupany cavalry launched an attack on his bodyguards, forcing him to call a spear regiment to his aid. Situation of the peasants - who were now engaged in melee - was grim, and Bolesław was afraid that they may rout at any moment.
Fortunately, another good thing of SV is that all units have more hit points. What it means is that peasants are still crap, but it takes significantly longer to kill them. In vanilla M2TW, the peasants would be completely destroyed in a matter of seconds. Here they manage to stop the charge and buy some time while pancerni charge the enemy archers and spearmen try to free Bolesław of his engagement with Żupany.
Pancerni's flanking maneuver was a great success. They are really powerful, with a couple of javelins they can throw, decent attack and great defense (that's what pancerni means in English, 'armour-clad'). Here you can see them trying to slay as many of the routing enemy archers as possible before they reach the walls.
And a stroke of good luck! Bolesław's spears managed to kill the garrison commander. Enemy morale hit rock-bottom and they started a full-scale rout. Bolesław rallied the forces to slay as many of the pathetic curs as they manage.
And, victory! You may not believe it but the AI is really improved. I played only vanilla M2TW earlier and was caught completely off guard with that attack on my general. Two things were crucial in this victory - pancerni (with which I started the game with a single unit but I can't train them yet) and the fact that Bolesław had four command stars plus single dread point.
TBC.