Hellraiser
Arcane
INDEX
Introduction
Greetings playground lurkers, esteemed monocled gentlemen, addicts and various kinds of assorted codexian degenerates, that may or may not get an erection from all things space related. It is that time of the year again, yes, the time for me to LP Kerbal Space Program after a significant update. Well, once the update is out which should be next week, before my vacation and abundant work-free time anyway. This one will be pretty significant for a few reasons which warrant a new, eventually to be abandoned, LP.
Basically they're finally adding Kerbal experience and skills. I need volunteers to gain experience and lose their lives trying to plant the Codexian Troll flag on other worlds.
So sign up now, just pick up to two of the following classes/roles which you will develop, with the primary one first: Pilot (makes flying shit easier, particularly during landing), Engineer (repacks parachutes, repairs landing legs), Scientist (allows science to march on faster*). This will allow me to be prepared for release.
I assume you will be able to dual-class or even overspecialize, but at the moment I am not certain.
*new mechanics added in the previous update allow science to be traded/converted into glorious spacejewgold so these can also help the Kodex Kosmic Krew not go bankrupt due to the the failures of the free market.
You can expect I will be playing Ironman, on hard at least (probably with some custom options to make shit more difficult as well).
Introduction
Greetings playground lurkers, esteemed monocled gentlemen, addicts and various kinds of assorted codexian degenerates, that may or may not get an erection from all things space related. It is that time of the year again, yes, the time for me to LP Kerbal Space Program after a significant update. Well, once the update is out which should be next week, before my vacation and abundant work-free time anyway. This one will be pretty significant for a few reasons which warrant a new, eventually to be abandoned, LP.
Basically they're finally adding Kerbal experience and skills. I need volunteers to gain experience and lose their lives trying to plant the Codexian Troll flag on other worlds.
So sign up now, just pick up to two of the following classes/roles which you will develop, with the primary one first: Pilot (makes flying shit easier, particularly during landing), Engineer (repacks parachutes, repairs landing legs), Scientist (allows science to march on faster*). This will allow me to be prepared for release.
I assume you will be able to dual-class or even overspecialize, but at the moment I am not certain.
*new mechanics added in the previous update allow science to be traded/converted into glorious spacejewgold so these can also help the Kodex Kosmic Krew not go bankrupt due to the the failures of the free market.
You can expect I will be playing Ironman, on hard at least (probably with some custom options to make shit more difficult as well).